This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Casino & Cards: 8 Great Games We Still Love In This Modern Era Josh Bycer josh@game-wisdom.com PC gaming has evolved at a rapid pace over the past 30 years and today’s top titles are simply mind-blowing. From graphical masterpieces like The Witcher 3 to incredible MMOs like World of Warcraft, the quality of games has never … The post Casino & Cards: 8 Great Games We Still Love In This Modern Era appeared first on Game Wisdom.
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development.
Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor. While multiple reviews from the initial wave of critique for Bethesda's latest blockbuster refer to Starfield as the company's most polished game to date, this comes with the slight caveat that it's not completely polished.
Toby Draper, producer on Warhammer 40,000: Boltgun, tells Space Marine Vince Pavey about Auroch Digital’s intense retro shooter before the pair go on another perilous mission across the galaxy
Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects. Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects are hit, new secondary rays are generated on these surfaces to continue the paths.
This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check back every Friday for a new entry. Starfield launches today for those who paid extra for the Premium edition, so in the grand tradition of Bethesda games, we're going to talk about how broken stuff is.
This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check back every Friday for a new entry. Starfield launches today for those who paid extra for the Premium edition, so in the grand tradition of Bethesda games, we're going to talk about how broken stuff is.
The blog delves into how AI revolutionizes performance testing, enhancing efficiency, accuracy, and user experiences. Discover intelligent testing, predictive analytics, real-time monitoring, and the changing role of engineers.
So – in my quest to create marketing materials – I create a LOT of work for myself. I’m currently working on a Team Fortress 2 styled ‘Meet the Team’ videos, and if you haven’t seen them, they are an absolute gem: Now, since my game isn’t as nearly violent or frenetic, I also figured the pace might be a bit slower.
It's been a little while since we saw a glimpse of the Bad Old Sony – the company that priced the PS3 at $200 above its closest competitor and retorted to criticism by saying that consumers would get a second job to be able to afford the console. Remember those guys? Subsequently playing catch-up to Microsoft for most of that generation injected a much-needed dose of humility into the company's thinking, while the discovery that the PlayStation brand didn't carry remotely enough consumer k
Finally, Five Nations - Renegades, now available! 20 fresh missions, uncharted worlds to explore, a plethora of novel unit stations, weaponry, abilities, technologies, and the introduction of the Zahaks, a previously unseen playable faction.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Feelings are a deeply under-discussed part of game development, and an even more deeply underappreciated part of entrepreneurship. We get so lost in ideas of “hustling” and “keeping up” that a lot of people lose track of themselves and their feelings.
Xbox attended Gamescom all guns blazing last week. The intent felt clear from the start: Microsoft wanted to make a statement. Following a strong showing at Gamecom Opening Night Live, the platform holder had its biggest booth ever at the event, 50,000 square feet built by 500 people over two weeks, with 30 playable games. And it was showcasing the much anticipated Starfield on the very first day, in a theatre seating 300 people, with the unexpected company of Xbox boss Phil Spencer and Bethesda
Dive into the enhanced world of "The Desperation of Benjamin Corbit" with its latest update! Enjoy swift restarts after failures, improved player identification, visual clues for exploration, atmospheric background music, and impactful out-of-ammo sound.
In some quarters of the industry, it's become popular to say that big game companies no longer need large events to showcase their titles. Inspired by the likes of Nintendo, which has been running its own Direct online broadcasts since 2011, many of the biggest developers and publishers in the world have started to question whether it is worth taking part in these showcases and instead would prefer to control their own narrative with trailers and marketing beats.
Just five months ago, David Olamide was a master juggler, skillfully handling three heavy balls in the air. As co-founder and chief technology officer (CTO) of Nigerian-based studio Dimension 11 , he provided leadership. In addition, balancing his fifth year as a Computer Engineering student and a pivotal role at Avalon, an American-based software company was no small feat.
Sign up for the GI Daily here to get the biggest news straight to your inbox Developer Volition Games has announced its complete and immediate closure. The decision to close the studio was attributed to an evaluation by Embracer Group as a part of its ongoing restructuring program.
Testing remains a cornerstone for delivering impeccable products in the dynamic world of software development. With AI's emergence in this domain, there's a buzz about its capabilities. But the question remains: Can AI-driven testing truly match the discernment of a seasoned software tester? Let's dive deeper.
Generative AI is the speculatively disruptive trend of the moment, inheriting the title from the metaverse and blockchain gaming before it. And while narrative gaming start-up Hidden Door just surfaced last year with a pre-seed funding round, CEO Hilary Mason had years of experience working in machine learning and AI beforehand. And while she clearly believes in the technology's potential – as evidenced by co-founding Hidden Door in the first place – she finds some of the hype around
Mena Sato Kato has joined Microsoft to lead Japanese partnership operations at Xbox. As Windows Central reported, Kato will oversee global partnerships for Japanese companies at Xbox, in her new role that she began in July. Kato previously worked for Sony Interactive Entertainment as vice president of business development for eight years. She became vice president of mobile business in 2020 before leaving the position a year later.
Greetings, valiant adventurers! Get ready for an extensive update filled with incredible additions that will further enrich your journey. Dive into new lands, forge powerful weapons, conquer mysterious challenges, and explore untamed territories.
BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.
Sign up for the GI Daily here to get the biggest news straight to your inbox Nintendo has announced that it will release a Mario red edition Nintendo Switch OLED on October 6. The hardware will launch two weeks before Super Mario Bros. Wonder and cost $349.99 / ¥37,980.
Xbox may not have a strong presence in Japan, but its newest hire suggests it'll continue securing deals with Japanese studios to change that perception.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content