Sat.Aug 26, 2023 - Fri.Sep 01, 2023

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Casino & Cards: 8 Great Games We Still Love In This Modern Era

Game Wisdom

Casino & Cards: 8 Great Games We Still Love In This Modern Era Josh Bycer josh@game-wisdom.com PC gaming has evolved at a rapid pace over the past 30 years and today’s top titles are simply mind-blowing. From graphical masterpieces like The Witcher 3 to incredible MMOs like World of Warcraft, the quality of games has never … The post Casino & Cards: 8 Great Games We Still Love In This Modern Era appeared first on Game Wisdom.

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Saints Row developer Volition has been shut down

Game Developer

Volition, developer of the Saints Row and Red Faction franchises, is no more after its parent company Embracer chose to close the studio.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development.

AI 190
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Starfield review controversy traces game journalism's orbital decay | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check back every Friday for a new entry. Starfield launches today for those who paid extra for the Premium edition, so in the grand tradition of Bethesda games, we're going to talk about how broken stuff is.

Editing 145
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Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects. Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects are hit, new secondary rays are generated on these surfaces to continue the paths.

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Report: Embracer has made layoffs at Gearbox Publishing

Game Developer

Embracer continues to lay off employees at its various subsidiaries, with gradual cuts at Gearbox Software's publishing arm.

Software 363
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Emotional intelligence in game development: Let’s talk about responsibility and regret

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Feelings are a deeply under-discussed part of game development, and an even more deeply underappreciated part of entrepreneurship. We get so lost in ideas of “hustling” and “keeping up” that a lot of people lose track of themselves and their feelings.

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When We Made… Warhammer 40,000: Boltgun

Game Development News

Toby Draper, producer on Warhammer 40,000: Boltgun, tells Space Marine Vince Pavey about Auroch Digital’s intense retro shooter before the pair go on another perilous mission across the galaxy

PC 116
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Humble Games interested in studio acquisitions and first-party development

Game Developer

"We've started acquiring IP and working on second-party projects, and the next part of that evolution is first-party.

Studios 324
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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

Just five months ago, David Olamide was a master juggler, skillfully handling three heavy balls in the air. As co-founder and chief technology officer (CTO) of Nigerian-based studio Dimension 11 , he provided leadership. In addition, balancing his fifth year as a Computer Engineering student and a pivotal role at Avalon, an American-based software company was no small feat.

Balance 104
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PS Plus price hike: We'll all pay for a subscription-based future | Opinion

GamesIndustry.biz

It's been a little while since we saw a glimpse of the Bad Old Sony – the company that priced the PS3 at $200 above its closest competitor and retorted to criticism by saying that consumers would get a second job to be able to afford the console. Remember those guys? Subsequently playing catch-up to Microsoft for most of that generation injected a much-needed dose of humility into the company's thinking, while the discovery that the PlayStation brand didn't carry remotely enough consumer k

Console 144
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Exhausting marketing

The Art of the Game

So – in my quest to create marketing materials – I create a LOT of work for myself. I’m currently working on a Team Fortress 2 styled ‘Meet the Team’ videos, and if you haven’t seen them, they are an absolute gem: Now, since my game isn’t as nearly violent or frenetic, I also figured the pace might be a bit slower.

Games 105
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This RPG forces you to confront capitalism in the hardest way possible

Game Developer

I Hate You, Please Suffer twists standard turn-based RPG mechanics to tell a punk-rock, anticapitalist tale.

Mechanics 337
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Five Nations Renegades expansion

Indie DB

Finally, Five Nations - Renegades, now available! 20 fresh missions, uncharted worlds to explore, a plethora of novel unit stations, weaponry, abilities, technologies, and the introduction of the Zahaks, a previously unseen playable faction.

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Xbox talks Starfield's "comet launch"

GamesIndustry.biz

Xbox attended Gamescom all guns blazing last week. The intent felt clear from the start: Microsoft wanted to make a statement. Following a strong showing at Gamecom Opening Night Live, the platform holder had its biggest booth ever at the event, 50,000 square feet built by 500 people over two weeks, with 30 playable games. And it was showcasing the much anticipated Starfield on the very first day, in a theatre seating 300 people, with the unexpected company of Xbox boss Phil Spencer and Bethesda

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How Louisiana is training real-time 3D educators with help from Unity

Unity Blog

Unity teamed up with Louisiana Economic Development to boost the availability and quality of real-time 3D education across the state. Learn how educators are now receiving the training they need to prepare students for success in tomorrow’s economy.

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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Build 272
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Embracing Performance Testing with ChatGPT

Rocket Brush Studio

The blog delves into how AI revolutionizes performance testing, enhancing efficiency, accuracy, and user experiences. Discover intelligent testing, predictive analytics, real-time monitoring, and the changing role of engineers.

AI 94
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Volition Games closes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Developer Volition Games has announced its complete and immediate closure. The decision to close the studio was attributed to an evaluation by Embracer Group as a part of its ongoing restructuring program.

Games 130
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Desperation of Benjamin Corbit v0.37

Indie DB

Dive into the enhanced world of "The Desperation of Benjamin Corbit" with its latest update! Enjoy swift restarts after failures, improved player identification, visual clues for exploration, atmospheric background music, and impactful out-of-ammo sound.

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Spyro Reignited Trilogy sales fly to 10 million units

Game Developer

Since its release in late 2018, the remasters of the original Spyro the Dragon games have been hitting it off with audiences.

Games 300
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What Is a Code Review? + How to Do Code Reviews at Scale

Perforce

What is a code review? Simply put, a code review is the process of examining code for quality. Learn how to do code reviews at scale in this blog.

Code 94
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Is it worth taking part in Gamescom Opening Night Live?

GamesIndustry.biz

In some quarters of the industry, it's become popular to say that big game companies no longer need large events to showcase their titles. Inspired by the likes of Nintendo, which has been running its own Direct online broadcasts since 2011, many of the biggest developers and publishers in the world have started to question whether it is worth taking part in these showcases and instead would prefer to control their own narrative with trailers and marketing beats.

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The No-Name Project - v1.7.2.1

Indie DB

Greetings, valiant adventurers! Get ready for an extensive update filled with incredible additions that will further enrich your journey. Dive into new lands, forge powerful weapons, conquer mysterious challenges, and explore untamed territories.

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Super Mario Bros. Wonder devs threw out the rulebook to overcome "limitations"

Game Developer

Producer Takashi Tezuka explains why he told the Super Mario Bros. Wonder development team to throw over the rulebook in pursuit of fun.

Dev 292
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4 ways to use Muse Chat in your workflow

Unity Blog

Discover top ways closed beta users have started to rely on Muse Chat, a Unity AI tool, to help improve development workflows in their projects.

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Taking a peek behind Hidden Door's AI

GamesIndustry.biz

Generative AI is the speculatively disruptive trend of the moment, inheriting the title from the metaverse and blockchain gaming before it. And while narrative gaming start-up Hidden Door just surfaced last year with a pre-seed funding round, CEO Hilary Mason had years of experience working in machine learning and AI beforehand. And while she clearly believes in the technology's potential – as evidenced by co-founding Hidden Door in the first place – she finds some of the hype around

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Soulash 2 Adventure Trailer

Indie DB

Today, I would like to present the first trailer showcasing the early to mid game adventure gameplay of Soulash 2, a sandbox traditional roguelike about exploration, adventure, rise to power, and conquest.

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Call of Duty will feature AI voice chat moderation

Game Developer

Activision Blizzard hopes the controversial technology will help make the communities for its popular shooter series considerably less toxic.

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Ins and Outs: August 2023’s industry hires roundup

Game Development News

Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s August 2023 issue.

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Blackbird Interactive lays off 41 staff

GamesIndustry.biz

Vancouver-based studio Blackbird Interactive has laid off 41 employees. The Minecraft Legends co-developer confirmed the information in a statement to IGN , after it was announced on LinkedIn by staff. Blackbird was employing around 300 people according to its LinkedIn page, with the layoffs representing roughly 13% of its workforce.

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Space Tales Eclectic Fauna

Indie DB

Space Tales is not just about battling alien races; it's also a universe teeming with a variety of fascinating creatures. From adorable companions to enigmatic monstrosities, our game boasts a diverse ecosystem that adds depth and intrigue to your interstellar.

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Altagram only able to properly credit devs on 5 percent of projects, estimates CEO

Game Developer

During a recent chat at Gamescom, Altagram CEO Marie Amigues suggested miscrediting is endemic within the localization industry but believes a tipping point is approaching.

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Dual Approach to Software Testing with AI and Human Experts

Rocket Brush Studio

Testing remains a cornerstone for delivering impeccable products in the dynamic world of software development. With AI's emergence in this domain, there's a buzz about its capabilities. But the question remains: Can AI-driven testing truly match the discernment of a seasoned software tester? Let's dive deeper.

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Former Sony executive Mena Sato Kato joins Xbox

GamesIndustry.biz

Mena Sato Kato has joined Microsoft to lead Japanese partnership operations at Xbox. As Windows Central reported, Kato will oversee global partnerships for Japanese companies at Xbox, in her new role that she began in July. Kato previously worked for Sony Interactive Entertainment as vice president of business development for eight years. She became vice president of mobile business in 2020 before leaving the position a year later.

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Industry Voices: How game technology is powering digital transformation

Game Development News

Li Congbing from Tencent explains how game technology is powering digital transformation - MCV/DEVELOP

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The father-and-son of Karateka : how family anchored a classic game's innovations

Game Developer

Jordan Mechner talks about Digital Eclipse's latest retrospective: and how its exhaustive treatment tells the game's very human story beyond the source code.

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