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With a projected growth reaching USD 20.93 billion by 2030, valued at a CAGR of 45.5%, cloud gaming is not just reshaping mobile gaming; it’s a catalyst for innovation, redefining how games are played, shared, monetized, and evolved, ushering in a new era of gaming experiences. This rapid growth highlights a major technological shift in the gaming industry, where accessibility and innovation take center stage.
We have reached the first beta release for the 4.4 release cycle. This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 and begin preparing for 4.5. We will aim to release 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what
GameFromScratch.com Python Game Engines in 2025 Today we have compiled a list of the best Python game engines, frameworks and language bindings for game development in 2025. This is the first in a series of posts exploring the game engine options available for the most popular programming languages. We will eventually have similar guides for C#, […] The post Python Game Engines in 2025 appeared first on GameFromScratch.com.
I’m a big fan of Tim Cane’s YouTube channel. If I was going to have a YouTube channel, I would want it to be like his but talking about adventure games, not RPGs. Maybe someday. So imagine my delight when he posted this: Clayton and I wrote this poem many years ago, but not much as changed. I’ve never met Tim Cane but hope to someday.
GameFromScratch.com Make Your Own Games in Unreal Engine 5 Bundle There is a new Humble Bundle of interest to game developers, the Make Your Own Games in Unreal Engine 5 with GameDevTV bundle. This is a collection of courses teaching Unreal Engine 5 development, both using Blueprints and C++. The bundle consists of the following tiers: 1$ Tier Unreal 5: […] The post Make Your Own Games in Unreal Engine 5 Bundle appeared first on GameFromScratch.com.
GameFromScratch.com Make Your Own Games in Unreal Engine 5 Bundle There is a new Humble Bundle of interest to game developers, the Make Your Own Games in Unreal Engine 5 with GameDevTV bundle. This is a collection of courses teaching Unreal Engine 5 development, both using Blueprints and C++. The bundle consists of the following tiers: 1$ Tier Unreal 5: […] The post Make Your Own Games in Unreal Engine 5 Bundle appeared first on GameFromScratch.com.
Yomi was, as far as I know, the first fighting card game. It was pretty popular, had a ton of tournaments, online versions on Steam and iOS. Now, 15 years later, I have a sequel: Yomi 2. Yomi 2 is not a new edition but rather an entirely new game. Now there are high and low attacks, high and low blocks, projectiles, bursts, and many other changes. Despite all those new things, the game is actually more streamlined and plays faster than before.
!! P.S. Static site is now live on grumpygamer.com !! I spent the last weekend converting grumpygamer.com to a static website using Hugo. I don’t really know why. The old dynamic site was working fine. It’s still hosted it on my server but there is no php, etc. I may move it to a static site hosting platform. If your reading this, you’re on the new static site.
GameFromScratch.com Fab January 2025 Free Asset Giveaway Part 2 Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively (there are no Unity specific assets this week). If you are using a different […] The post Fab January 2025 Free Asset Giveaway Part 2 appeared first on GameFromScratch.com.
Introduction Ive been in the game industry for years now, and 2024 has easily been one of the toughest years Ive seen. Layoffs, shifting business models, AI disruptionsit feels like were constantly in survival mode. Recently, I caught up with my old friend Jordan Smith to talk about where things stand and what the future looks like for game developers like us.
In cognitive psychology, theres this concept calledCognitive Load. It refers to the maximum number of things a person can easily remember and recall at once. Beyond that maximum, you start forgetting things and need to be reminded. Your brain is full, so finding space for the new thing becomes a little harder. When youre playing a game and your cognitive load is too light, youre at the risk of feeling a little aimless and bored.
Were diving deeper into our decision to make the switch to the Godot game engine, and why its been a crucial move for the games future. We'll also have a look at how the updated graphics are coming along!
Yes. The maximum interest in any game is going to be at its first major launch. All marketing and buildup will get the largest group of players to try the game at that first launch. When we use the Early Access release model, we effectively blunt that because our Early Access version isn't the finished game and commensurately less sticky to the player base.
Demo v4 is now available! It includes all previous updates and introduces the ability for players to travel to a neighboring solar system. Galaxy Improvements & Enhanced Hail Screen.
While developing a web client using Cocos Creator version 3.8.4, I discovered intermittent frame drops during execution. Although the reproduction video shows that the issue occurs at similar intervals, the actual occurrences are irregular. Additionally, the frame drops persist throughout the execution rather than happening only once. Is there a solution to this issue?
Best Bullet Souls of 2024 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" I’m one-upping the game awards for my latest best of 2024 video by inventing the “bullet souls” award for my favorite shooters, soulslikes, and bullet heavens, all wrapped up with a nice metaphorical bow.… The post Best Bullet Souls of 2024 appeared first on Game Wisdom.
In this update I will talk about the things I've been working on during the past months, including a new level, improved gameplay and graphics and other new features.
This is a press release posted in addition to our usual editorial content. One of Romanias leading players in the video game development industry, AMC Studio, a Keywords Studio that specializes in 3D Art Services, is marking its nearly 30 years of activity by expanding its operations into Full Co-Development Services (Co-Dev).
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