Sat.Mar 30, 2024 - Fri.Apr 05, 2024

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How Nintendo did the impossible with Tears of the Kingdom's physics system

Game Developer

Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.

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Dorothy Orina left engineering behind to pursue game development at Maliyo Games

PreMortem.Games

In a moment of dissatisfaction, while working at a prestigious engineering company in Turkey, Dorothy Orina made a decision that changed the course of her career. Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for game development. Today she works at Maliyo Games, based in Lagos, Nigeria.

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Trending Sources

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Embracer CEO says restructuring is over, no other studios for sale

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, the CEO of Embracer Group, has declared an end to the group's lengthy restructuring process that resulted in the loss of 1,400 jobs and the closure of three studios. In an investor call following last week's $460m sale of Borderlands developer Gearbox , Wingefors told investors: "Now we are ending the restructuring program [at the] end of March and we're now looking into the future.

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Edouard Caplain

Concept Art World

Concept Art World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. Edouard has worked in the game industry for companies like The Creative Assembly/SEGA, Ignition London, Frontier Developments and White Birds Productions. Link: Portfolio | Twitter | Instagram All images © Edouard Caplain Yang or their respective copyright holder.

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Did you know Tears of the Kingdom has 'a physics engine for sound'?

Game Developer

Lead sound engineer Junya Osada says making a procedural sound system allowed Nintendo's sound team to work more closely with other departments.

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PC and Console markets show modest growth but playtime is decreasing dramatically

PreMortem.Games

Top image by Freepik. In the wake of 2023, a year marked by blockbuster game releases, the global PC and console gaming market is facing a period of moderation. While the industry still exhibits growth, the trajectory is more subdued compared to the rapid expansion seen in previous years. According to the latest PC and Console Gaming report by Newzoo , the PC and console gaming market generated $93.5 billion in revenue in 2023, representing a modest growth rate of 2.6% year-over-year.

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Does a stuttering console space offer an opportunity for others? | Opinion

GamesIndustry.biz

Everyone’s favourite candid games exec, Phil Spencer, was in the news last week discussing the concerning ‘lack of growth’ in video games. He’s said it before and he’s not wrong. It’s one of the two big factors behind the industry-wide layoffs we’ve been reporting on (the other being the rapidly rising cost of everything).

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More Trending

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Player 'stunts' in Breath of the Wild gave Nintendo 'confidence' to push boundaries in Tears of the Kingdom

Game Developer

The unbelievable stunts players pulled off in The Legend of Zelda: Breath of the Wild drove the Tears of the Kingdom team to make an even more open-ended game experience.

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Interacting with and Scraping the Web Using C64 & WiFi

Retro Game Coders

Web browsing with the C64 is not really ideal, but that doesn’t mean you can’t interact over the web using your Commodore 64. Huh? What? Yes, that is right, we can hook up our C64 to the web and do interesting stuff! If you haven’t already, check out how we get a C64 on the internet using a WiFi adapter. C64 WiFi and Vice Emulator Once you have a WiFi adapter, you might find it handy to get your Vice emulator talking to it rather than code directly on your C64.

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Ubisoft hit with another wave of layoffs

GamesIndustry.biz

Ubisoft has announced another round of layoffs, with 45 staff affected across its global publishing and Asia-Pacific teams. As reported by GameSpot , the games firm said this was part of efforts to "streamline operations" across the company. "We are further reorganising our global publishing central and APAC structures to adapt them to the market evolution with a more efficient and agile approach," it said in a statement.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? Unreal Engine has fast grown to be the most trusted engine in the world. Every release brings with it wide-ranging improvements. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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Unity sees WebGPU as a growing market for game development

Game Developer

According to Unity, games that can be played "instantly" present new possibilities for game developers.

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Jon Nielsen jumped from comics to solo game development “It was inevitable”

PreMortem.Games

Sometimes you just need that one moment of inspiration, that final push that propels you to do something you both love and dread. For American solo developer Jon Nielsen , that moment came back in 2020 while playing ‘ A Short Hike ‘ by Adam Robinson-Yu. “It made me think, ‘I can do that’ So I did!” he says. Nielsen is a self-taught game developer, with many of the necessary skills ‘accidentally’ acquired over the years. “It was inevitable,

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Saber's Matthew Karch: "Don't bet against Embracer"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has become a cautionary tale for the games industry; the poster child of what happens when a business grows too big, too quickly. But Saber Interactive founder Matthew Karch — previously on the leadership team at Embracer, and now head of Beacon Interactive, which purchased Saber and various studios from Embracer for $247 million last month — believes criticism of the company has been too hars

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WordPress vs Other CMS Platforms: A Comparison Guide

Logic Simplified

Did you know that approximately 175 new websites are created every minute? So around 252,000 new websites are created every day worldwide. (Source: Siteefy ) We live in an increasingly connected world where businesses know the importance of having a strong online presence to reach customers. Having an online presence gives a business increased visibility, increased trust, improved customer service, increased brand awareness, and it is also a cost-effective advertising option.

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Interim CEO Jim Whitehurst explains Unity's product-led path to profitability

Game Developer

Whitehurst and chief product and technology officer Marc Whitten discuss Unity's plans to rebuild trust with developers after the 2023 Runtime Fee fiasco.

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How is the process of learning In-house game engines once you get into an AAA studio? Do they immediately put you in production to learn as you go, or does it take some weeks before allocating you to a project?

Ask a Game Dev

The onboarding process is a little of everything you say. Whenever I start a new job, there's the new hire administrative tasks I need to get done like signing paperwork and doing harassment/DEI/office safety training and there's the actual "this is what they hired me to do" learning process where I learn how the workflow works so that I can start being productive.

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"Guess I'll just p**s on the floor": Baldur's Gate 3's top TikTok tips

GamesIndustry.biz

There's no shortage of success stories surrounding Baldur's Gate 3, and Larian Studios creative content manager Ben Maltz-Jones added to the stack in a Game Developers Conference session titled "Roll Play: The Strategy Behind Baldur's Gate 3 on TikTok." Since taking over the official Larian Studios TikTok channel in September of 2022, Maltz-Jones has grown the account from 591 followers to more than 280,000, with a cumulative total of 4.7 million likes spread across more than 100 TikToks uploade

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Unreal Physics is Out Now

Indie DB

Unreal Physics is a free to play exploration of in-game physics like never before, this dynamic 3D sandbox features a mesmerizing collection of demos, showcasing stunning visuals and realistic simulations. It's a playground of endless possibilities where.

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Demystifying 3D Character Rigging for Games

Game Developer

In collaboration with one of our senior rigging and groom artists, we aim to demystify this craft and provide in-depth insights into the process of rigging characters for games.

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April Fools' 2024

Grumpy Gamer

As the world spins into chaos, the one constant that brings stability into your world is knowing that grumpygamer.com will always remains April Fools' joke free.

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Unlocking Portugal's game development industry

GamesIndustry.biz

The Portuguese games industry had a big presence at GDC last month, with over 50 delegates from 20 companies attending, 14 companies represented in the country's pavilion (its first ever at the event), and a reception organised at the Consulate General of Portugal welcoming over 100 attendees. This reflects Portugal's upwards trajectory over the past few years, as also evidenced by the opening of a games-specific co-working space in Lisbon a few months back.

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An update about Ziva

Unity Blog

An announcement about changes to Unity’s support for Ziva VFX, Ziva Real-Time, Ziva Face Trainer, and related Ziva products.

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Unity says it shared AI training data with devs in bid for transparency

Game Developer

Unity wants to prove its commitment to transparency by sharing AI training data with developers concerned about copyright violation.

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Fartmania is almost ready!

Indie DB

Hey, hey, hey, it's us My Next Games again, because it's time to tell you what we've managed to do recently and to introduce some of the things we're currently working on!

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AI's biggest triumphs are not AI | This Week in Business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. When I was in grade school, one of my teachers had a poster on the wall with a quote on it from an author.

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Godot vs. the Giants: What is Godot and How It Competes with Unity and Unreal

Perforce

Unity and Unreal have some new competition. Meet Godot, a 2D and 3D game engine. Learn what Godot is, and how it compares to engines like Unity and Unreal.

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Vanillaware's Unicorn Overlord sells over 500,000 copies

Game Developer

With solid reviews and during a busy release period, Unicorn Overlord may be Vanillaware's fastest-selling title yet.

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Prehistoric Hunt - testing new map editor

Indie DB

We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback on the current set of features.

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Japan's Galapagos Syndrome shows signs of globalization

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The assumption of many is that the Japanese games industry, and indeed that of much of Asia, is a unique, indecipherable entity compared to the more easily understood and integrated dynamics of gaming in Western countries. Mobile gaming has a foothold around the world, but the rise of gacha gaming in Japan in particular feels unparalleled to trends witnessed elsewhere, where many major franchises like Uma Musume: Pretty

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Sumo’s Group’s Jenny Muhlwa on the importance of evolving leadership skills during turbulent times

Game Development News

Sumo Group’s Jenny Muhlwa talks to MCV/DEVELOP about a new programme to help developers evolve into great game industry leaders

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FTC blocks facial recognition plans for game purchases

Game Developer

The ESRB's facial recognition proposal may be rejected now, but it could send a new proposal to the FTC down the line.

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Sheol: Chronicles of the Underworld

Indie DB

"Sheol: Chronicles of the Underworld" introduces players to a captivating multiplayer role-playing card game set in the depths of the Underworld. As contenders vie for the prestigious title of Ruler of the Underworld, they embark on an adrenaline-fueled.

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Gearbox Entertainment confirms layoffs following sale from Embracer

GamesIndustry.biz

Gearbox Entertainment has announced an unspecified number of redundancies following its sale from Embracer last week. As reported by Eurogamer , the studio said the layoffs weren't linked to the development of future titles, such as Borderlands 4. "The Embracer Group will continue to report on their restructuring program that impacted some parts of Gearbox that are not tied to the development of Gearbox Software games," it said in a statement.

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[From the Industry] Limit Break Mentorship opens applications for 2024 Program

Game Development News

This is a press release posted in addition to our usual editorial content.

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Ubisoft lays off 45 employees to address 'market evolution'

Game Developer

Ubisoft makes its first layoffs of 2024 by cutting staff across its global publishing teams.

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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

GameFromScratch.com Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination This is a casual, slightly unstructured tutorial covering the task of lighting in the Godot 4.x (Godot 4.2 specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters […] The post Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination a

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