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Maria here again! If you are new here, my name is Maria, and I am Brandon’s wife! You can read my first post here. Brandon is humoring me with a mini game blog series where I give you MY perspective on board games. Last week, I received Marrying Mr. Darcy. This week, it’s Terraforming Mars. (That’s right – I’ve got range!). Need help on your board game?
Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the 3.2 branch while you wait for Godot 4.0 :). This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding s
Introduction. Hi, I’m Febucci and I’ve created this package to help having a clearer Hierarchy in Unity, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors. I have a lot of gameObjects in each scene of my current game and I started getting lost in the default Unity Hierarchy. That’s why I’ve spent a lot of time making this little plugin and now I’m super happy to share it with you, for free !
Harvest Island Indie Game Marketing Struggle. The First Tree. Indie Game Analysis. A few months back, I was looking at successful games to help me attract a large fanbase: graveyard keeper, stardew valley, and animal crossing. These were also my inspiration to help shape harvest island into a great game. It was an extensive study. Bought the games and broke down how these games were fun.
It's been a while since my last report because this particular task took me more time than I anticipated. GDScript now got a much needed optimization. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer. GDScript progress report: Writing a new parser. GDScript progress report: Type checking is back. GDScript progress report: New GDScript is now merged.
Hi everybody! I'm Camille, aka PouleyKetchoupp. I use Godot as an indie game developer ( Nekomatata ) and I've been a Godot contributor for a while ( Github ). Recently I was hired to work as a contractor on fixes and improvements for the Linux port of Godot 4. Most of the work was dedicated to fixing regressions due to the new Display Server used for window management, which allows support for multiple windows.
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