Sat.Jan 06, 2018 - Fri.Jan 12, 2018

article thumbnail

5 Massive Mental Shifts I Made While Breaking into the Board Game Industry

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Entrepreneurship is hard. One of the hardest parts of entrepreneurship is knowing when to change your mindset. We all go into our day-to-day endeavors saddled with a set of assumptions on how life works.

Dev 130
article thumbnail

GodotCon 2018: Venue and Call for Proposals

Mircosoft Game Dev

Last month we announced the date of our big community event in Europe, GodotCon 2018, which will take place in Brussels on 5 & 6 February 2018 , right after the FOSDEM (where we will also have a stand and give a presentation of Godot 3 ). The venue. At that time we hadn't found a venue yet, as we were unsure about our numbers. We can now announce that GodotCon will be generously hosted by Ludus Académie , a game development school from Brussels, located at Quai du Commerce/Handelskaai, 48.

Engine 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

MISSING

Grumpy Gamer

Nothing more disappointing than rushing to Steam to purchase a game and be greeted with this. And no, I'm not going to install a VM to play games that are Windows only. I just won't be able to play them. ?

Games 52
article thumbnail

Plans for Frankie in 2018.

Rindoku

Happy new year! Time flies when you’re having fun and 2017 totally flew by. I haven’t done a great job at updating this blog but this all changes TODAY. You know, in the spirit of all good new year’s resomolutions. First things first. What the hell have we been up? Well, since I haven’t posted in a while and I don’t want to make this a behemoth of a post, I’m going to conveniently itemize the most important points.

Alpha 52
article thumbnail

How to Develop Visually and Physically Accessible Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the tenth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Accessibility is a big issue in board gaming.

article thumbnail

Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time!

Mircosoft Game Dev

Godot on Patreon. We have been on Patreon since August 2017 and the net result has been overwhelmingly positive, with us reaching our first goal in less than a month and reaching today a generous $6000 of monthly donations! If you haven't become our patron yet, please consider it ! As you will see in this post, it really makes a difference. If you prefer other donation means, we will hopefully be able to provide alternative platforms soon.

article thumbnail

Game Informer 2017 Adventure Game Of The Year Awards

Grumpy Gamer

I knew a lot of people would hate the ending, but a lot of people love it as well. I don't find things everyone loves very interesting. They tend to be boring and not tell me much. The ending of Thimbleweed Park doesn't come out of nowhere. It's kind of the whole point of the game (and before the game). It only bugs me when people call the ending lazy.

Games 52

More Trending

article thumbnail

Escape the room in a box

Grumpy Gamer

I've never played a real-world escape the room game. I still haven't, but last night we played an escape the room in a box game. It was fun, but also a little odd. I'm not sure how the real-world ones work, but this in-a-box one feels like a poorly designed adventure game. That's not a bad thing, it's a different type of game under very different constraints, so I give it a big pass.

Games 52
article thumbnail

Friday Questions #2

Grumpy Gamer

A lot of good questions this week, I'll chock that up to being the first week. I might do a bonus post on Wednesday answering some of the ones I couldn't get to, and of course, there is next week to eagerly look forward to. Let's get going. Let's start off with Octavi. I wonder where I know that name from? Octavi: When making any kind of artistic work we know there's always a disappointingly huge difference between our first idea and the end result: which one of your games you'd say it's the mos

article thumbnail

Favorite Programming Blogs?

Grumpy Gamer

As I abandon Twitter and other forms of corporate social media, I am diving back into RSS and blog feeds. My RSS list is quite old and there are a depressingly large number of websites that haven't been updated in years. To get started, I'm looking for good programming blogs. Currently, I follow: Blobs in Games. Coding Horror. pagetable.com. Prog Stuff.

Horror 40
article thumbnail

MISSING

Grumpy Gamer

One advantage of indie game dev is weekday skiing.

Indy 52