For your listening pleasure.
Grumpy Gamer
MARCH 1, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
MARCH 1, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Brand Game Development
FEBRUARY 25, 2019
Board game fulfillment is really complex. In fact, fulfillment often determines how big games are and how many components can be included. Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! But today, this guest post by Michael of Fulfillrite will explain why you should think about board game fulfillment on day 1 on game development.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Mircosoft Game Dev
MARCH 1, 2019
As mentioned last week , several core developers and project representatives will be at the Game Developers Conference (GDC) in San Francisco next month. Like last year, our friends at GitHub provide us with the awesome opportunity to organize a Godot Meetup at their headquarters during GDC! We'll meet on Thursday, March 21 at 6:30 pm at the GitHub HQ for an evening of Godot talks, games showcase and general networking for everyone interested in Godot Engine.
Grumpy Gamer
FEBRUARY 27, 2019
I buy a lot of games. Most of them I play for 10 minutes just to scope out the competition. For most games 10 minutes is more than enough. I bought Dead Cells to other day for just this reason. I heard interesting things about it and thought it warranted a 10 minute "checking out". I'm not a platform person. I grew up playing PC games and largely skipped the early Nintendo phase including games like Mario and never fully embraced console gaming.
Grumpy Gamer
FEBRUARY 26, 2019
I buy a lot of games. Most of them I play for 10 minutes just to scope out the competition. For most games 10 minutes is more than enough. I bought Dead Cells to other day for just this reason. I heard interesting things about it and thought it warranted a 10 minute “checking out” I’m not a platform person. I grew up playing PC games and largely skipped the early Nintendo phase including games like Mario and never fully embraced console gaming.
Grumpy Gamer
FEBRUARY 25, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Mircosoft Game Dev
FEBRUARY 27, 2019
Google has accepted our application as participant organization in Google Summer of Code (GSoC) 2019! It's our second participation in the programme, after GSoC 2018 where we had 5 students working on exciting topics. Here's our organization page for 2019, and our list of ideas for potential projects. This list is not exhaustive, students are encourage to come with their own proposals (after having their relevance validated by core developers).
Mircosoft Game Dev
FEBRUARY 27, 2019
As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 9 with close to 50 commits made since beta 8 a few days ago. See the changes between 3.1 beta 8 and 3.1 beta 9. This beta is built from commit a5370b1.
Mircosoft Game Dev
FEBRUARY 26, 2019
As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 8 with close to 50 commits made since beta 7 a few days ago. See the changes between 3.1 beta 7 and 3.1 beta 8. This beta is built from commit a32b26d.
Mircosoft Game Dev
FEBRUARY 23, 2019
As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. See the changes between 3.1 beta 6 and 3.1 beta 7. This beta is built from commit e30ce69.
Let's personalize your content