Sat.Feb 23, 2019 - Fri.Mar 01, 2019

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Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

Board game fulfillment is really complex. In fact, fulfillment often determines how big games are and how many components can be included. Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! But today, this guest post by Michael of Fulfillrite will explain why you should think about board game fulfillment on day 1 on game development.

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Join the Godot Meetup at GDC 2019

Mircosoft Game Dev

As mentioned last week , several core developers and project representatives will be at the Game Developers Conference (GDC) in San Francisco next month. Like last year, our friends at GitHub provide us with the awesome opportunity to organize a Godot Meetup at their headquarters during GDC! We'll meet on Thursday, March 21 at 6:30 pm at the GitHub HQ for an evening of Godot talks, games showcase and general networking for everyone interested in Godot Engine.

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Dead Cells

Grumpy Gamer

I buy a lot of games. Most of them I play for 10 minutes just to scope out the competition. For most games 10 minutes is more than enough. I bought Dead Cells to other day for just this reason. I heard interesting things about it and thought it warranted a 10 minute "checking out". I'm not a platform person. I grew up playing PC games and largely skipped the early Nintendo phase including games like Mario and never fully embraced console gaming.

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Dev snapshot: Godot 3.1 beta 10

Mircosoft Game Dev

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 10 with 70 commits made since beta 9 a few days ago. See the changes between 3.1 beta 9 and 3.1 beta 10. This beta is built from commit e930fb9.

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Godot in Google Summer of Code 2019

Mircosoft Game Dev

Google has accepted our application as participant organization in Google Summer of Code (GSoC) 2019! It's our second participation in the programme, after GSoC 2018 where we had 5 students working on exciting topics. Here's our organization page for 2019, and our list of ideas for potential projects. This list is not exhaustive, students are encourage to come with their own proposals (after having their relevance validated by core developers).

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Dev snapshot: Godot 3.1 beta 9

Mircosoft Game Dev

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 9 with close to 50 commits made since beta 8 a few days ago. See the changes between 3.1 beta 8 and 3.1 beta 9. This beta is built from commit a5370b1.

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Dev snapshot: Godot 3.1 beta 8

Mircosoft Game Dev

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 8 with close to 50 commits made since beta 7 a few days ago. See the changes between 3.1 beta 7 and 3.1 beta 8. This beta is built from commit a32b26d.

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F**k Subscription Software

Grumpy Gamer

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