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A couple of weeks ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” And, wow, did you all deliver! Now I have a three-month backlog of questions to get through! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Crafting Interpreters I hope everyone is doing well and staying safe. As a fairly extreme introvert, all this stay-at-home social distancing isn’t much change for me. Most restaurants are offering “no contact” delivery where they place the food at your door, ring the doorbell, then leave. I like this. I hope this practice continues after the apocalypse.
Is your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.
The showreel for 2020 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not the exception, as we had had a record submission amount (over 200) so, this time, several core contributors had to take the work of ranking and voting them to decide which would make up the final reel.
Crafting Interpreters. I hope everyone is doing well and staying safe. As a fairly extreme introvert, all this stay-at-home social distancing isn't much change for me. Most restaurants are offering "no contact" delivery where they place the food at your door, ring the doorbell, then leave. I like this. I hope this practice continues after the apocalypse.
After refining our Godot 3.2 release with bug fixes in 3.2.1 last month , it's time to integrate some of the new features that didn't make it into the 3.2 merge window but have been further developed and backported since. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ).
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