Sat.Oct 26, 2019 - Fri.Nov 01, 2019

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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. With that in mind, we owe to ourselves to spend a little time studying its success! Everdell is a worker placement, tableau-building board game.

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Unity Addressables Migration: Music to my Ears (Part 1)

The GameDev Guru

You've seen the potential benefits of Addressables and you want to give it a shot in your game. But there're so many possibilities! Where to start with your Unity Addressables Migration? Here's an option for you: Music.

Games 100
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Vulkan progress report #5

Mircosoft Game Dev

Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland. Despite this, strong progress was made and the new GI system seems pretty much complete. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2.

Shaders 52
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How to write Shaders in Unity using HLSL

Febucci

Shaders are used to create many effects, like “water”, “fire” and more. In order to understand them and become a wizard/witch, we have to learn a bit about meshes first. Meshes. A mesh is made (usually!) by triangles, which means that each triangle has 3 vertices. You can see the mesh as the structure of your object, built by combining its triangles together.

Shaders 52
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DTLS progress report #1

Mircosoft Game Dev

Hello Godotters, as part of my August work (sponsored, as always, by Mozilla ) I've been working on integrating DTLS in Godot. Sadly, the work is not yet finished (although usable), and since it requires some API changes in PacketPeerUDP to make it performs well (avoiding extra buffering) it will be pushed to the 4.0 release. But what is DTLS? Why is it important to have?

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