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Twilight Imperium is among the greatest board games of all time according to BoardGameGeek. Within that notoriously hard-to-please community, it holds a staggering 8.7/10 rating. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. It’s also got an absurdly high complexity rating of 4.2/5 and a play time of 4 to 8 HOURS.
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?
We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they chose to support Godot and their plans to integrate Nakama with our engine. Imagine a world where all music had been written for piano. In a piano-only world, we’d never have the guitar solo from Comfortably Numb, or the drum loop from Straight Outta Compton, and the Flight of the Bumblebe
A couple of weeks as ago we had the pleasure to have Lloyd Melnick on the Deconstructor of Fun podcast to discuss the subscription business model. Since then, I’ve read Lloyd’s article “ Subscriptions: The new weapon in the game monetization arsenal ” half a dozen times and turned from a doubter of subscriptions into a believer. I’m thrilled to have Lloyd’s post reposted with, some additions, on Deconstructor of Fun.
So! A while ago I worked on adding -ftime-trace support for Clang. That landed and shipped in Clang 9.0 in September of 2019, so \(^O^)/ Looks like it will also be coming to Sony development tools soon (see SN Systems blog post). All that is good, but it works on one compiled file at a time. If you know which source files are problematic in your whole build, then great.
As part of the MOSS project sponsored by Mozilla, during July I worked on some new features regarding cryptography and SSL to improve the quality and security of Godot networking. Certificates and keys as resources. SSL certificates (in the form of *.crt files) and private keys (in the form of *.key files) are now treated as resources in Godot. This means they will be exported automatically and they can be loaded via the GDScript load() function.
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