Sat.Apr 09, 2022 - Fri.Apr 15, 2022

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

We're getting closer to the Godot 3.5 stable release with a fourth beta snapshot! Like with 4.0 alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 stable.

Beta 52
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Game Writing Job Hunt Misconceptions

Game Design Aspect

In this video, game writer Sande Chen lists the top 5 game writing job hunt misconceptions she found during her research on job seekers wanting to break into the video game industry. Here is my presentation at the 2021 Southern Interactive Entertainment and Game Expo ( SIEGE ), the largest video game trade show in the South. In 2020 and 2021, I interviewed job seekers who were actively applying to jobs and internships in the video game industry.

Writing 52
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Return to Monkey Island!

Rampant Games

Not only are we getting a new Monkey Island game this year, but the original brains behind it himself, Ron Gilbert, is directly involved this time. Apparently. While it will not be the Monkey Island 3 he had in mind way back in the early 1990s, I’m very hopeful.

Games 52
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Call for Papers: Game Global Summit: Berlin, July 11, 2022

Game Global

After two years of successful online events, Game Global is currently building the program for its next in-person summit. Game Global events are open to game developers, publishers, service providers, and any other stakeholders related to the video game industry. Our main purpose is to provide a safe and open space for localizers, designers, producers, testers, or anyone else in the gaming industry to share their endeavors, successes, practices, and research in a collaborative manner, with the g

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Mini compendium of indie games

Played with Fire

The video game market is an endless treasure trove. As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Even though most of us completely fall for the phenomenon of big-budget games, we sometimes forget that in order to create something amazing you don’t need huge resources, but only a good idea.

Indy 52
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Welcome to another Godot showcase interview! This time, we interviewed Leszek Nowak from 2DynamicGames about their latest release Lumencraft. Introduce yourself (or your studio) in a few sentences. My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. We are a small team working on our first team project, Lumencraft, which is released as I'm writing this.