Sat.Jun 25, 2022 - Fri.Jul 01, 2022

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Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 11 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. We're etching closer and closer to the beta stage, things are starting to fall into place! Some noteworthy changes in this release: Exporting Node pointers as NodePaths ( @export var some_node: Node ).

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New Visual References board, Total Summary and Notes 2.0 features

Filmustage

Well, Filmustage is happy to present our solution! Visual References board feature provides the possibility to convert your thoughts into visual images and share them with the crew. You're free to attach a reference to each and every tag in your breakdown by choosing pictures from the asset stores, image stocks, or by uploading your own. Details are crucial, aren't they?

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What Did I Do To Mobile Game Developers To Make Them Hate Me So Much?

The Bottom Feeder

There are a million of these, and all of them do everything they can to make you play a different game. So just for fun, I decided to fire up my phone and try a bunch of mobile games, to find out how weird things have gotten with them. I started out with a game my kids used to play, Dragon Story. Then, whenever it showed me an ad for another game, I tried that game.

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Searching any variable in any script in Unity

Febucci

Hi there - here’s another learning note!! This one is for programming in Unity, and requires you to know a bit of the fundamentals. Enjoy! Invoke “ValidateData” -> Manage any error based on the above. However, whenever I created something new that required LocalizedStrings, I had to implement the same ‘ValidateData’ method over and over. This also meant that if a class “to be validated” was inside another, then their parent needed to be validated as well.

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Advanced API Performance: SetStablePowerState

Nvidia

This post covers best practices for using SetStablePowerState on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API. This post covers best practices for using SetStablePowerState on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Most modern processors, including GPUs, change processor core and memory clock rates during application execution.

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On the verge of images: Meryl Streep

Filmustage

June 22 was the birthday of one of the most influential people in Hollywood. Nowadays, it's hard to imagine a time when she didn't become one of the greatest actresses of our time. This actress is a living legend and Simply speaking, Meryl Streep needs no introduction, but today we would like to dedicate our material to this person in the world of cinema.

Film 52
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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have go

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Designer Notes #68: Chris DeLay – Part 1

Designer Notes

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink , Darwinia , Defcon , and Prison Architect. They discuss why they hid the credits screen for Uplink , who Darwinia ’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon.

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D2 log 065 – Keycards

Catnip Games

New little element added to the game: keycards. They come in three colors: red, yellow and blue. Just like Doom. Keycards unlock force fields around saucers and other areas. [link].

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RPG Tutorial: Text-Based Yo-Kai Watch Lottery in Java

Cloudy Heaven Games

In this tutorial, we’ll discuss how to implement a text-based lottery system/game similar to the one in some of the Yo-kai Watch games. We will be doing the tutorial in Java. You’ll need some basic … Continue reading → The post RPG Tutorial: Text-Based Yo-Kai Watch Lottery in Java appeared first on Cloudy Heaven Games.

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Snowman Dev Update (2.2: 26 June 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). Passage tags and styling.

Dev 40
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Return to Monkey Island Trailer

Grumpy Gamer

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang by Robert Yang This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/ ) a tactical sex dungeon roguelike cum ritual game. I first prototyped it back in 2019, but I didn't really know how to finish it. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending.

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