Sat.Jan 27, 2018 - Fri.Feb 02, 2018

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How To Be Prolific Without Burning Out

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. When this post goes live, I’ll be asleep. In Hawaii, it will be 4 in the morning. I think it’s a lovely place to celebrate my 25th birthday. I am incredibly privileged to be able to take the week off to do this.

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Pitch: Tactical Breach Wizards

Tom Francis

I’ve been tweeting GIFs of a game I’m prototyping in Unity for a while now, codenamed Tiny Ex-Cons, and recently did a video blog about the core elements I’m hoping to combine if I go ahead with it. It’s too early to know if this is my next big project or not – my prototype doesn’t have enough to prove the concept yet – but I do want to start showing more of it.

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Android Release – Day 1 Report: What a reaction!

Greenheart Games

Yesterday, Game Dev Tycoon released on Google Play. If you haven’t had a chance to check it out, just click on the image below. Since our iOS release reports received a lot of interest (you can read part one , part two , part three and part four ), we decided to do the same with our Android release. Here we go with our first report. Release Day.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth below.

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How to Make the Perfect Board Game Rule Book

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board game design and development. This week, I want to zero in on the subject of making the perfect board game rule book. To help understand this subject, I’ve brought in Chad of the Writegamers.

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Statistics Question

Grumpy Gamer

I took a statistics class in college, but I didn't pay much attention due to never seeing a need for the knowledge. Much of my education is like this: "Why the hell would I ever need this", only to find out years later that I desperately needed it (yeah, I'm talking to you, high school algebra). Thimbleweed Park is out on seven different digital stores and each of them has a completely different way of reporting sales.

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MISSING

Grumpy Gamer

If your website is full of a s, it's your fault. "Our communities are defined by the worst things that we permit to happen. What we allow tells the world who we are.

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