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Press releases sound really fancy and formal. The phrase “press release” comes with a sort of gravitas that conjures up images of very official sounding businesspeople doing very official sounding business tasks. Extra, extra – read all about it! In reality, press releases are well-crafted emails that you send to bloggers and journalists – in our case, those in the board game industry.
All I want to do is pass a #define on the command line to msbuild. Why does MS make this so hard? Why not have a simple /DFOOBAR option? This kind of pointless complexity drives me crazy. I’m sure some nerd at MS was super pleased with their wicked powerful solution… fine… but provide a simple solution for the thing 90% of people want to do.
Yes, you read correctly: Godot 2.1.5 is still being worked on, four months after the previous release candidate and close to one year after the 2.1.4 stable release ! I planned to release it much sooner, but 3.0 and its subsequent maintenance releases happened, and I could only dedicate a few hours every now and then to the old stable branch. On top of that, I decided to wait for this RC2 to have a proper fix for the Android placeholder permissions issue that crept up on Google Play in May and a
All I want to do is pass a #define on the command line to msbuild. Why does MS make this so hard? Why not have a simple /DFOOBAR option? This kind of pointless complexity drives me crazy. I'm sure some nerd at MS was super pleased with their wicked powerful solution. fine. but provide a simple solution for the thing 90% of people want to do. Sorry, I just needed to vent.
KinematicBody. One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. KinematicBody allows controlling a character entity around with a single function ( move_and_slide ). Simply pass a linear velocity, and it will be returned back adjusted while the player moves around the level. velocity = move_and_slide(velocity).
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