Sat.Jul 14, 2018 - Fri.Jul 20, 2018

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Why & How to Make Press Releases for Your Board Game

Brand Game Development

Press releases sound really fancy and formal. The phrase “press release” comes with a sort of gravitas that conjures up images of very official sounding businesspeople doing very official sounding business tasks. Extra, extra – read all about it! In reality, press releases are well-crafted emails that you send to bloggers and journalists – in our case, those in the board game industry.

Games 130
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Dev snapshot: Godot 2.1.5 RC2

Mircosoft Game Dev

Yes, you read correctly: Godot 2.1.5 is still being worked on, four months after the previous release candidate and close to one year after the 2.1.4 stable release ! I planned to release it much sooner, but 3.0 and its subsequent maintenance releases happened, and I could only dedicate a few hours every now and then to the old stable branch. On top of that, I decided to wait for this RC2 to have a proper fix for the Android placeholder permissions issue that crept up on Google Play in May and a

Dev 52
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Why are you making this so hard Microsoft?

Grumpy Gamer

All I want to do is pass a #define on the command line to msbuild. Why does MS make this so hard? Why not have a simple /DFOOBAR option? This kind of pointless complexity drives me crazy. I'm sure some nerd at MS was super pleased with their wicked powerful solution. fine. but provide a simple solution for the thing 90% of people want to do. Sorry, I just needed to vent.

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Godot 3.1 will get many improvements to KinematicBody

Mircosoft Game Dev

KinematicBody. One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. KinematicBody allows controlling a character entity around with a single function ( move_and_slide ). Simply pass a linear velocity, and it will be returned back adjusted while the player moves around the level. velocity = move_and_slide(velocity).