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Of all the ways to learn about board game fulfillment, I didn’t think the Quacks of Quedlinburg would be one of them. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. From February 25 to March 9, I worked with Charlie Brieger, the CEO of Fulfillrite on a giveaway contest. We gave away the aforementioned game and there were a lot of ways you could enter the contest.
Fifteen years of Grumpy Gamer being 100% April Fools’ joke free. Of course the real April Fool’s joke is that it’s the year 2019 and we don’t have moonbases, flying cars and giant pneumatic tubes that whisk us around the city. As a young child of the 70s, I was promised these things. Oh sure, I can now carry a super computer in my pocket and talk to anyone in the world via a planet wide connection of billions of computers… but come on… moonbase!
Pseudo 3D support. Godot support for 2D is already mature and most of our users enjoy working with it. There is, however a growing trend of adding 3D layers to 2D games, which can be seen in successful titles such as Hollow Knight or Rayman Origins. This is possible because the engines in which such games are made are actual 3D engines using 2D planes.
Fifteen years of Grumpy Gamer being 100% April Fools' joke free. Of course the real April Fool's joke is that it's the year 2019 and we don't have moonbases, flying cars and giant pneumatic tubes that whisk us around the city. As a young child of the 70s, I was promised these things. Oh sure, I can now carry a super computer in my pocket and talk to anyone in the world via a planet wide connection of billions of computers. but come on. moonbase!
Edit: This was of course a joke for April Fools' Day 2019. Godot is not going public (and cannot, as it's not owned by a company). There is truth behind the "Initial Pullrequest Offering" system outlined below though :). We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Even though there are over 800 contributors pushing code (surpassing any other engine, open or closed, on GitHub), Godot still doesn't feel corporate enough.
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