This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
If you want to get your board game into retail, you’ve probably heard the advice “go to cons.” But what exactly do you do at board game conventions? Why are cons so useful for getting into retail or even launching a Kickstarter? We will answer these questions and more in this week’s post. But first, Molly and her company are currently running a Kickstarter for The Million Dollar Doodle, a new creative party game.
Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.
Godot has been running on the Oculus Quest since early this year. We've been hard at work improving support for this amazing device. Late last year a new team member joined who has taken Quest support under his wing, so a special shout out to Fredia Huya-Kouadio ( m4gr3d ), all credit goes to him. Also a quick shout out to Holger Dammertz ( NeoSpark314 ) who has been doing a lot of testing, building examples and really pushing the limits of what Godot can do on the Quest.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content