Lego
Grumpy Gamer
DECEMBER 25, 2020
Look what I bought myself for xmas: It's Lego's largest set. As a kid I played with and build Lego's non-stop. I'm sure it's like riding a bike. I'll post regular picture of my progress.
Grumpy Gamer
DECEMBER 25, 2020
Look what I bought myself for xmas: It's Lego's largest set. As a kid I played with and build Lego's non-stop. I'm sure it's like riding a bike. I'll post regular picture of my progress.
Mircosoft Game Dev
DECEMBER 24, 2020
Howdy Godotters! The year is almost over and it's about time we give you some news about the Web Editor and the HTML5 export. It's been a very fruitful year for Godot on the Web since the announcement of the first web editor prototype. As expected in the rationale of the original post, this has produced a lot of improvements to the HTML5 export in general, including support for threads, file drag and drop, LTO for smaller and faster builds, low-processor mode with optional lower framerate, and b
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Mnenad
DECEMBER 24, 2020
In this second devlog episode I share one of my most valuable experiences in game development with you! I explain the concept of my mecha indie game and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design. watch next episode. watch on YouTube.
Mircosoft Game Dev
DECEMBER 19, 2020
Hi! Camille here, aka PouleyKetchoupp. Thanks to a generous donation, I was brought onto the team to work part-time on improving the 2D and 3D physics engines for the next 6 months. The main goal is to modernize Godot Physics 2D and Godot Physics 3D, the custom physics backends Godot uses internally for physics simulation. For 3D physics: Bullet is currently the default physics engine, but this will change.
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