Sat.Nov 02, 2019 - Fri.Nov 08, 2019

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Unity Addressables Pooling: Jump In!

The GameDev Guru

If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the pool is not empty.

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Crowdfunding Sirlin Games

Sirlin

I’m crowdfunding several projects all at once right now and asking for your help. Join Now Here are things I’d like to do: Add more characters and features to Fantasy Strike Create new tabletop games, and possibly more content for Codex Create digital versions of those tabletop games with good production values. I’ve already started on these things, but finishing them is another matter.

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Riot's Runeterra Declares War Against Blizzard's Hearthstone

Deconstructor of Fun

Announcing Legends of Runeterra A few weeks ago, Riot Games, creators of the megahit League of Legends, announced their new card game, Legends of Runeterra as a part of their 10-year anniversary announcement (read: Riot's 7 new games are a declaration of war against Blizzard ). Riot combined a full-blown media blitz with a Twitch integration that awarded beta keys to people viewing Runeterra streams to secure approximately a zillion eyeballs on their new game for a few days.

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Dev snapshot: Godot 3.2 beta 1

Mircosoft Game Dev

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. We thus publish Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. 263 commits have been merged since 3.2 alpha 3. This release is built from commit 077b5f6. The beta stage corresponds for us to a release freeze, as announced today on GitHub , which means that we will only consider critical bug fixes for merging in the master branch,

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Drag Camera 2D Pro – v1.2

Game Development

Drag Camera 2D Pro – v1.2 is now live. The newest version of DragCamera 2D pro is now live and has a completely new Camera Dolly system. The original system was simply a set of waypoints which the camera would traverse over based on the position of a tracked object(the player). This would limit the camera to straight lines between waypoints and didn’t give people enough control to create good creative output.

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Code of Conduct for the Godot community

Mircosoft Game Dev

The Godot community now has a Code of Conduct , which applies to all users and contributors on all Godot community platforms , both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.

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