Sat.Jan 18, 2020 - Fri.Jan 24, 2020

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Passion isn’t a Pitch and 6 Other Ways to Misunderstand Board Game Kickstarter as a Marketplace

Brand Game Development

I’ve made my fair share of mistakes while building this business. I don’t sweep them under the rug. In fact, I even pulled apart the broken bits of my failed Kickstarter campaign for my understanding and published them online for public benefit. Being able to analyze and move forward after failure is critical to your success and a big part of getting your game from Start to Finish.

Art 130
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Unity Addressables: Compression Benchmark

The GameDev Guru

Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

Asset 100
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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this third Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The second RC build on Monday fared fairly well and had no new regression. Various important fixes have been made since, so this third release candidate will allow to validate them and ensure that 3.2 stable can be released with confidence :).

Bug 52
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2020 Predictions #5: The Clash of Ice and Phasers

Deconstructor of Fun

This analysis is written by Buğrahan Göker and Michail Katkoff. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.

Mobile 52
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Free Unity Asset – Drag Camera 2D Pro

Game Development

Hello everyone, Ready for a Unity Asset Competition? want to win a copy of the Drag Camera 2D Pro asset? The unity asset store is a great place for both asset developers and game developers. Game devs get cool assets that can quickly speed up the development of games and aset devs get paid for their work. It’s a win-win situation. One of the issues we found is the low amount of feedback we get from people who use our assets.

Asset 52
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Disassembling Link's Awakening

Grumpy Gamer

A fascinating series of posts on Disassembling Link's Awakening. I never programmed the Gameboy (or any Nintendo system) but so much of this brings back strong C64 memories.

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Release candidate: Godot 3.2 RC 2

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The first RC build last Friday appeared to be problematic for some users with the GLES3 backend, as calculations for the irradiance map were taking too much time for some drivers (leading to a GPU hang).

Bug 52
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. All predictions can be found here. Unless otherwise specified, all data is gathered from the one and only App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.

Puzzle 52