Sat.May 02, 2020 - Fri.May 08, 2020

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How to Manage Your Energy & Stay Productive

Brand Game Development

I want to take a break from talking about board game development today. Instead, I’m going to talk about how you can manage your energy and stay very productive over a long period of time. After all, this is one of the most important qualities you can have when in the middle of a long haul board game project ! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Editing 130
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Unity C# Discards: Make It Crystal Clear (C# 7.0)

The GameDev Guru

In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.

Code 100
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

After 3 hard weeks of work, the new lightmapper for Godot 4.0 is ready to go! Wait, why a lightmapper, didn't we get real-time GI? Yes, indeed. Godot 4.0 will also have a very cool Voxel based real-time GI: Still, that is a different technique aimed at different use cases. Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have).

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Hyper Casuals in Gaming Industry

The Knights of Unity

What is the most attractive thing in games? Perfect gameplay? Maybe an incredibly interesting story? Hyper-casual games do not have a story, they have little content, and yet it is one of the most addictive genres in the history of gaming. How is it even possible? . Voodoo, Ketchapp, Lion Studios, King. Have you ever seen their splash screens? Do you know Flappy Bird, Subway Surfers or Jetpack Joyride?

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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Supercell is one of the rare companies that doesn’t try to beat the competition; rather, it tries to beat the high score set by its own prior games. To date, Supercell has created multiple genre-defining games and generated billions in revenues -- all with little more than 300 employees (!). However, the latest numbers released by Supercell confirmed that its portfolio has been declining for three years in a row and that new games have not been able to offset this trend.

Puzzle 52
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Unity C# Pattern Matching: Make It Shorter (C# 7.0)

The GameDev Guru

I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.

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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

After refining our Godot 3.2 release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2. Notably, Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( cla

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Social Gaming, the New Normal ???

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Video games have received a tremendous boost from the current shelter-in-place and isolation policies brought upon us by coronavirus. However, the beneficiaries of the increased attention and focus on games have not been uniformly distributed.

Games 52
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GDScript progress report: Writing a tokenizer

Mircosoft Game Dev

Some of you may not be aware, but I'm currently rewriting GDScript. It was discussed during the last Godot Sprint in Brussels and the core developers approved the idea. The main rationale to rewrite the GDScript implementation is that it has been changed so much that it's gotten quite hard to understand after receiving so many new features. This is also an opportunity to clean up, tidy up, and modernize the code, like it happened for some other parts of the engine that got rewritten in the past

Writing 52