Sat.Sep 10, 2022 - Fri.Sep 16, 2022

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The Big Rebrand: Yotes Games is Now YotesMark

Yotes Games

Some people have been wondering what's up with the name change, so why not answer it here? To keep it concise, it's about looking way into the future. Beyond making games alone. Could be shows, movies, toys, board games, conventions, anything involving delivering people a good time. As well as any number of other business ventures to keep this thing independent and afloat as we strive to create the best of the best in entertainment.

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Dall-E2 vs Midjorney. Artificial Intelligence changes art landscape

Filmustage

As we know, humans are extremely concerned about the threat of artificial intelligence - there are many incarnations of this primal fear in popular culture, from Terminator to GLaDOS. But Midjourney and other similar platforms are different. They are capable of creating art, of generating beautiful images from a simple set of words. Or, is it art? And what are we on the next stage of replacing humans with machines?

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Item Variants and Randomization in Roguelikes

Grid Sage Games

Most roguelikes apply some sort of randomization to their items, which makes a lot of sense for a genre focused on replayability. This can take the form of enchantments, prefixes, suffixes, or even randomized stats or different properties not necessarily reflected directly in an item’s name like the above list. The various possible combinations can really stack up and turn an otherwise limited pool of base items into a wider variety of interesting problem-solving tools, one that the player

Data 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0. Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 is now ready and available for download. We know that everyone is eager to get their hands on Godot 4.0 and this is a major step in getting there.

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Game Design Deep Dive: Low Brain Power

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* take a deep dive into games that require low brain power, the design of them and what makes them work. Not all games require your full brain power. Watch our Devology Livecast as Rick and Tim play Super Auto Pets and Iron Snout and demonstrate why low brain power games can be a lot of fun! Listen to the whole chat here: [link] Our 'AHA' moments Not all games require your undivided attention Low brain games require very little thinking

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Picking the best Blockchain Platform for your NFT Games

Starloop Studios

As blockchain networks and NFTs grow in popularity, so too do blockchain games and NFT games. As the popularity grows, it’s important that developers know which blockchain platform to choose. As the integration of blockchain into gaming and NFTs into gameplay is becoming more common, the play-to-earn type of gameplay is appealing to many [.].

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Summer release: Scene breaks and Headings editor!

Filmustage

Summer is over, which means that the cinematography comes alive in anticipation of another intense filming season. Filmustage believes that you should meet the new season with new features and functions that will significantly improve the quality of your work. So, you can get started with Scene breaks with a simple click on the switch in the upper right corner.

Film 52

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Out of the shadows.

Click Nothing

For those wondering what I've been up to for the past while, here's the news; a year or so ago I moved back to Montreal, and have been working on an upcoming Assassin's Creed game. Assassin's Creed: Codename Hexe was.

Games 52
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New server

Catnip Games

For the last few years I had been using DigitalOcean to host this website & a few others, file sync and my git repos. Fairly low traffic stuff on a single VPS instance. It was nice and cheap. But still… the recent 20% price increase got me thinking… Can I build my own server? Turns out I could! And it was a lot of fun. I used a 10th generation Intel NUC with a 6-core i7 CPU, 32GB RAM and a 1TB NVMe SSD.

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The Monkey Island Monday Hit Parade

Grumpy Gamer

Compiled by the International House of Mojo.

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Tips For Integrating Coding into Your Child's Busy Schedule

Real Programming

No one knows better than parents how incredibly busy kids are nowadays. Kids often have hectic schedules between school, sports, friends, gaming, and other activities. Parents themselves feel the demands of a child's busy schedule, driving them from home to school to ice hockey practice and finally back home while managing their own work, interests, and essential responsibilities.

Code 52