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In 1995, the game formerly known as Settlers of Catan was nothing more than the obscure creation of designer Klaus Teuber. The board game market as we know it today did not exist yet. Catan was the first major hobby board game to come into existence. Even 24 years later, we can still look back at this game and learn lessons from it. Need help on your board game?
While I am slightly disappointed that SCUMM didn't make the list of Technology, Ranked , I am perplexed how the screw gets #99 while many of the inventions from #98-#1 couldn't been made without the screw, so it seems like the screw should be higher on the list. Certainly #1 couldn't have been made without the screw as well as most of the other deadly inventions, so I blame the screw for all evil human inventions.
Last month, I was invited to Tokyo to present Godot at a local game developer's meetup. The presentation was based on Godot Slides , our open source Godot slideshow. The engine isn't popular yet in Japan. This is likely due to the lack of learning resources in Japanese. Also, the community is still small in the country. So to grow a thriving community and to attract translators and tutorial creators, we first need to raise awareness : introduce Godot to local developers and try to poke their cur
Play my first ever completed Unity project right here in your browser! Made it a few years back, enjoy! :). The post Flappy Fart – The Best Flappy Bird Clone In History appeared first on Sunday Sundae.
Welcome to the fourth pre-launch weekly AtG update! Every Sunday afternoon a new article will go up, and each week will have its own theme. This past week our theme was asymmetry, and you can follow along with future (or past) daily updates on Twitter. You can also check out previous weekly updates on the AtG website. … Continue reading AtG Weekly Update #4 – Asymmetry, Factions, and Victory.
So! For three months by now, I’m mentoring three junior engineers at work. But first, let me talk about something entirely else. The Seniority Trap In games, and especially in engine/middleware technology, it’s fairly common to see job requirements like “Senior engineer needed, 10+ years of AAA/console development experience required” etc.
With At the Gates now only two weeks away from release I’ve had a lot of time to look back at its development, as well as my own. It’s not news to anyone that AtG took much, much longer than I planned, and promised. And while we often hear about stories of burnout, rarely are … Continue reading How At the Gates took 7 years of my life – and nearly the rest.
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