Simplify Your Life With Unity Mesh Simplifier
The GameDev Guru
SEPTEMBER 9, 2020
Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.
The GameDev Guru
SEPTEMBER 9, 2020
Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.
Astral Clock Tower Studios
SEPTEMBER 10, 2020
Hello, dearest of friends and finest of high-fantasy enthusiasts! Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention.
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Mircosoft Game Dev
SEPTEMBER 9, 2020
Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a sixth Release Candidate for the upcoming Godot 3.2.3 release.
Game Design Aspect
SEPTEMBER 8, 2020
Hi! I'm thrilled to be shortlisted for one of the 2020 Women in Games Hall of Fame Awards and I am particularly excited that I can spotlight learning games and serious game development within the global game industry. Although we've been confined to virtual conferences, it's been great to share my knowledge this year at LudoNarraCon , GamerJibe Career Fest , and the Freelance Writing Success Summit.
Deconstructor of Fun
SEPTEMBER 7, 2020
This is a guest post by Dylan Tredrea , Head of Publishing at Zeptolab. Hit him up on LinkedIn or twitter and let him know how you liked the post! Recently Apple decided to delay the privacy requirements of iOS 14 until ‘early next year ’ presumably after the mobile game industry uproar became too much. Many developers, for understandable but misguided reasons, cheered this decision.
Grumpy Gamer
SEPTEMBER 8, 2020
Dear Facebook: I am not on Facebook. Anyone on Facebook claiming to be Ron Gilbert and a game developer is impersonating me. It's frustrating because my friends think they are following me. They are not.
Mircosoft Game Dev
SEPTEMBER 9, 2020
Hi! Nathan here. I got hired by the Godot team to work part-time mission to help improve the official documentation. The job involves the following tasks: Auditing the documentation to find missing, low-quality, and outdated content. Improving the content's organization. Triaging issues. Solidifying the workflow for core contributors and writing content guidelines.
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