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The long, strange summer of 2020 brought me a lot more work than expected. I’m currently working on handling an unusually high volume of client work for the Pangea Marketing Agency. I won’t deny for a second that it’s a problem of privilege, especially in this grueling and unfair economy. Nevertheless, responsibilities are accumulating, and I must attend to them.
SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). In this tutorial we’ll learn how to add triggers and switches to your game using Unity’s bolt add-on. Triggers allow you to open doors, turn on lights, change music and much more. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.
Netflix recently released a video series, High Score , covering the history of the video games industry. Although not the focus of the series, the documentary covered some of the iconic innovations from the industry’s past. Each of the major innovations covered dramatically increased the size of the video games market. What are some trends we can take away in analyzing the innovations covered by the series?
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SOVEREIGN MOON PRESENTS… Unity Environment Design: I Made This 3D World In 24 Hours. In this tutorial I’ll walk you through my environmental design process for a game we plan on launching out of our studio soon. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .
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This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. The opinions stated are our own and do not reflect any of our past or current employers. The mobile hit Empires and Puzzles (E&P) by Small Giant Games (acquired by Zynga) has made over $600M in net-revenues while racking up around 60 million installs.
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