Sat.Nov 30, 2024 - Fri.Dec 06, 2024

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From Casual to Complex: 7 Trends that Shaped Gaming 2024

Deconstructor of Fun

What defines a game’s success post-launch today? Sure, the product still reigns, but as Daniel Tchernahovsky, VP, of Global BD at AppLovin , sees it, today’s game success hinges on two strategic questions. First: what’s your creative edge—what’s going to make your game stand out in an endless market of competitors? Second: how robust is your BI system in supporting long-term growth confidently?

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Future Publishing signs content partnership with OpenAI

Game Developer

The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.

Content 289
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Created by a two-person team based in Seattle, USA, Mirthwood represents a creative and personal journey for its developers, long-time friends Brian Hecox and Daron Otis. “We’ve known each other since kindergarten, but weren’t quite ready to start a studio back then,” jokes Otis.

Sandbox 145
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Yasuyuki Oda on why it's taken over a quarter of a century for a new Fatal Fury game

GamesIndustry.biz

The Fatal Fury fighting game series stretches all the way back to 1991, when SNK Corporation released Fatal Fury: King of Fighters for arcades. The franchise had numerous iterations in the 90s, with Garou: Mark of the Wolves (1999) being the last – at least until now. A quarter of a century after Mark of the Wolves came out, we find ourselves sitting in SNK's booth at the Tokyo Game Show, eagerly playing the upcoming Fatal Fury: City of the Wolves.

Fighting 143
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MCV/DEVELOP’s 30 Under 30 2024

Game Development News

This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer

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Ubisoft kills XDefiant and closes studios in San Franciso and Osaka

Game Developer

Half of the XDefiant team are moving onto other projects, but 277 developers will "likely" be laid off.

Studios 291
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide.

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More Trending

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Cocos Creator 3.8.5 forum version

Cocos

is it possible to add custom editor themes? I saw somewhere in between lines, editor already reads a “theme” file. If you could add a feature to read custom theme files, users can customize the looks of editor.

Feature 98
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EA makes photosensitivity and speech recognition tech patents open-source

Game Developer

Non-EA developers can now use the publisher's technology that detects photosensitivity issues and creates personalized speech for their own games at no cost.

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Rocket! v2.1.0

Indie DB

New Unlockable Weapon Available + Gameplay Changes & Improvements.

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New report claims gamers spend more time watching videos about gaming than playing games

GamesIndustry.biz

Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves.

Games 145
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A Sneak Peek At Godot 4.4

Game From Scratch

GameFromScratch.com A Sneak Peek At Godot 4.4 Back in September, shortly after the release of Godot 4.3, we took a first look at Godot 4.4. Since then there have been several new features added to the upcoming Godot release in the form of Dev3, Dev4 and Dev5 releases. In the video below we take a look at […] The post A Sneak Peek At Godot 4.4 appeared first on GameFromScratch.com.

Feature 77
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GOG expands preservation program to protect delisted games

Game Developer

The company's recent efforts to protect and update older games will now include titles that get delisted from its store.

Games 271
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Slaves of Magic - New enemies

Indie DB

The focus of this devlog is to show our current progress and to share our plans for the next year!

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Stories from 30 years of PlayStation

GamesIndustry.biz

During EGX in London, PlayStation veterans Chris Deering, David Wilson, Geoff Glendenning, David Ranyard and Masami Kochi took to the stage to share stories from the history of PlayStation.

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Get 18,000 Quixel MegaScans Assets Free… Again

Game From Scratch

GameFromScratch.com Get 18,000 Quixel MegaScans Assets Free… Again This news may certainly feel like deja vu since back in October Epic Games launched the Fab Marketplace replacing the Unreal Engine Marketplace, SketchFab store and Quixel Megascans with one unified store front. As part of the announcement they also made the Quixel MegaScans library free on Fab after a […] The post Get 18,000 Quixel MegaScans Assets Free… Again appeared first on GameFromScratch.com.

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Deceive Inc developer Sweet Bandits shuts down after reaching 'breaking point'

Game Developer

The multiplayer title will remain online for the time being.

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Depths of Endor: Dungeon Maker is out

Indie DB

Depths of Endor introduces a powerful customization feature for Steam players! Create your own maps and enemies with personalized stats, names, and images. Craft unique adventures to share with others or test your own skills in your creations.

Feature 88
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How Nintendo Switch has changed Firaxis' approach to making Civilization

GamesIndustry.biz

Firaxis was not prepared for the success of Civilization 6 on Nintendo Switch.

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Only a handful of studios in Slovakia generate the lion share of game revenues

PreMortem.Games

Top image: The House of Tesla by Blue Brain Games This year the Slovakian games industry is expected to generate an estimated €70.3 million in turnover, slightly up from €70.1 million in 2023, but a long way removed from the pandemic-induced highs of 2021 and 2022 (€80 million and €77.1 million respectively). The fact that the top 10% of companies in Slovakia are responsible for 83.5% of all revenues is a strong indication that the industry is still unbalanced.

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Gnarly content: 9 risks for horror game development

Game Developer

This blog explores some of the risks of horror game development and how to address them.

Horror 236
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Ionization - Ralroad station map test

Indie DB

This map is the oldest surviving version, dating back to October 2012. It has gone through probably a dozen iterations over the years, with changes to weather and time of day. The latest versions had included pre-dawn pinkish twilight and fog. I also.

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The challenges and opportunities Black Myth: Wukong created for China's developers

GamesIndustry.biz

Black Myth: Wukong, developed by China-based studio Game Science, enjoyed a record-breaking performance when it released in August, reaching a peak of 2.4 million concurrent players as well as becoming the top-grossing game across multiple markets for the month.

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SDL 3 – Hits Stable ABI Release

Game From Scratch

GameFromScratch.com SDL 3 – Hits Stable ABI Release SDL, or the Simple DirectMedia Layer is one of the most popular game development frameworks, used to make hundreds of successful games (such as Angry Birds) as well as powering dozens of Valve/Source games. SDL 3 is on the horizon with a major milestone being recently hit, a stable ABI […] The post SDL 3 – Hits Stable ABI Release appeared first on GameFromScratch.com.

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Dark Math Games obtains seven-figure investment for debut project, XXX Nightshift

Game Developer

ZA/UM veterans are reuniting with a major investor from the Disco Elysium days to work on its 'true detective RPG' successor.

Games 232
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Ironwing Valiant - Demo 2 Trailer

Indie DB

A short update on the development of the game and release of new demo.

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EA expands free library of accessibility patents to make more games inclusive

GamesIndustry.biz

Electronic Arts has added 23 new patents to its public library of free accessibility tools, including patents for photosensitivity analysis plugins, intelligent personalised speech recognition, and generating expressive speech audio from text data.

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Rust Powered Bevy Game Engine Release 0.15

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include: Key Links Bevy Homepage Bevy 0.15 Release Notes GitHub Repository Bevy Discord You can learn more about the Bevy 0.15 release in […] The post Rust Powered Bevy Game Engine Release 0.15 appeared first on GameFromScratch.com.

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Riot expands terms of service to cover 'off-platform conduct and behavior'

Game Developer

The studio has told content creators bans could be issued for offensive behavior that occurs outside of its games.

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Janosik 2 releasing December 9th

Indie DB

We're finally ready to let you all know when you will be able to embark on the next adventure in Janosik 2. Janosik 2 is launching on December 9, 2024!

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UK counter-terrorism unit demands ban on pro-Palestinian shooter

GamesIndustry.biz

A pro-Palestinian shooter has been removed from sale in the UK at the request of the nation's counter-terrorism authorities.

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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine? For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013.

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Opinion: Google's latest AI innovation offers a putrid vision of game development

Game Developer

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Nordhold - Official Trailer

Indie DB

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Reforged Studios acquires Yellow Lab Games

GamesIndustry.biz

Reforged Studios has acquired South African developer Yellow Lab Games.

Studios 117
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. I went to BlenderMarket to check out any car assets I could use, and I found a nice City asset. My idea is for the car to drive around the city.

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Lilith Games lays off 40 devs ahead of Project Party rework

Game Developer

Nearly half of Lilith's 100-person staff has been cut in response to the tepid beta period for its current game, Project Party.

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