Sat.Jul 20, 2019 - Fri.Jul 26, 2019

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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). There are several notable features and innovative things about the game, so I’ll summarize them here. Innovation can come in many different flavors. Sometimes it’s pushing forward design in a new way, or usability, or technology, or even in introducing features or ways of doing things from one genre and applying them to another when it hasn’t been done before.

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Meet the community at GodotCon Pozna? 2019

Mircosoft Game Dev

We organize two Godot community events in the week leading to the Game Industry Conference (GIC) in Poznań, Poland: a new Godot Sprint for engine contributors on October 14 & 15, 2019 and a GodotCon for all users on October 16 & 17, 2019. All GodotCon attendees are also encouraged to stay for the rest of the week (October 17 to October 20) for the actual Game Industry Conference, where our lead developer Juan Linietsky ( reduz ) will be a speaker, as well as the Poznań Game Arena (PGA) i

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Scratch To Unity: Operators

The Liquid Fire

This post provides a handy reference guide to go from Scratch’s “Operators” category of code blocks to C# with Unity. Code Blocks. Click on the picture of any of these Scratch code blocks to see how to write similar code statements in C#. int score = 5 + 6; // 11 int age = score + 1; // 12 int total = score + age; // 23 score += 1; // 12 score++; // 13. int score = 10 - 5; // 5 int age = score - 1; // 4 int total = score - age; // 1 score -= 1; // 4 score--; // 3. int score = 3

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MISSING

Grumpy Gamer

It's just a fad. dead in 5 years.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing.

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