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After posting the Delores code, I read a comment from someone who lambasted me for not using compliant JSON for the.wimpy and other data files. They are 100% right, I did not use compliant JSON for those or any of my JSON-like files. JSON was created by Doug Crockford, whom I worked with at Lucasfilm. Doug is a super smart guy and JSON is one of the best formats I’ve ever seen.
In the last few years, live-streaming has skyrocketed in popularity. Through live-streaming, we can share videos of ourselves and our screens with a greater audience, who can communicate with us through chat. It’s tempting to think that the analog nature of board games would preclude live-streaming, but this is not the case. Live-streaming board games can be done with digital tools such as Tabletop Simulator or video cameras capturing gameplay on the physical tabletop.
Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a fourth Release Candidate for the upcoming Godot 3.2.3 release.
Good news everyone… I got my microSD card and Plex installed! Bad news everyone… The Plex server is running. I can watch video from another computer, but I can’t get my Amazon Fire TV to see the new Plex server. I used to run a Plex server on my Mac and everything worked fine with the Fire TV, but no-go on the Pi. I’ll dig deeper next weekend.
For the last several years, wildly successful Kickstarter campaigns have redefined the rules of success in the board game industry. You no longer had to submit your game to publishers or raise a bunch of money to bankroll your own print run. People like Jamey Stegmaier, creator of Scythe and the Kickstarter Lessons blog , were able to create multi-million dollar businesses with less investment than those who came before.
There has been a lot of work going on in Core Customer over the last few months to migrate our OIDC/OAuth2 identity service from our tactical container platform to on-premises Kubernetes clusters. I’ve spoken about our homebrew container platform (Corbenetes) before, but here’s the essentials. We built a container platform using Chef and Docker as a stepping stone to Kubernetes.
1.5 update. Just a quick post to let you all know that Drag Camera 2D pro just got updated to version 1.5. The latest update has been added to the unity asset store and has some bug fixes and an updated controller for the player example. This was to fix an issue with users with high refresh rates (60FPS +). I recently got a new high refresh rate monitor that can handle 165 FPS, before this I was only able to test at max 60 FPS.
1.5 update. Just a quick post to let you all know that Drag Camera 2D pro just got updated to version 1.5. The latest update has been added to the unity asset store and has some bug fixes and an updated controller for the player example. This was to fix an issue with users with high refresh rates (60FPS +). I recently got a new high refresh rate monitor that can handle 165 FPS, before this I was only able to test at max 60 FPS.
After posting the Delores code, I read a comment from someone who lambasted me for not using compliant JSON for the.wimpy and other data files. They are 100% right, I did not use compliant JSON for those or any of my JSON-like files. JSON was created by Doug Crockford, whom I worked with at Lucasfilm. Doug is a super smart guy and JSON is one of the best formats I've ever seen.
Good news everyone. I got my microSD card and Plex installed! Bad news everyone. The Plex server is running. I can watch video from another computer, but I can't get my Amazon Fire TV to see the new Plex server. I used to run a Plex server on my Mac and everything worked fine with the Fire TV, but no-go on the Pi. I'll dig deeper next weekend.
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