Godot 3's renderer design explained
Mircosoft Game Dev
SEPTEMBER 23, 2017
Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design.
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