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Kickstarter. The name alone evokes a lot of feelings in hopeful entrepreneurs and board gamers alike. Whether or not you’ve backed or started a campaign, you probably have an opinion about the site. At the very least, you probably share the sort of ogling fascination that people inevitably experience when they first hear about the site. Kickstarter – Maker and Breaker of Dreams.
Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design.
I reshuffled this post a bit so I can link this part more easily: Update On The Everything Gun. It’s been great to see how much people are loving this very silly weapon , and how excited people are to send us shots of them finding it. One thing I didn’t forsee was that for a small number of people, it could cause anxiety: the fear of missing out, or even when they have it, the fear of somehow losing it.
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