Sat.Feb 22, 2020 - Fri.Feb 28, 2020

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! The Tasty Humans Kickstarter went on to raise $20,536 and then several thousand more on BackerKit for a total of $28,000 and counting.

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Unity Addressables: PlayFab Integration

The GameDev Guru

How would you cut your content update iteration times by 10x? You know, these 5+ days you may spend to ship a new build with updated game assets. Let's see how to improve these times with addressables and PlayFab.

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Core refactoring progress report #1

Mircosoft Game Dev

Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas. Core refactoring? Godot 3.0 was released more than two years ago. With it, the amount of Godot users kept growing quickly and steadily.

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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

This post is written by Sophie Vo who’s building a kick-ass game team at Voodoo Berlin. Hi! I am Sophie, a creative Game Lead working at Voodoo. In my professional journey, I have led multiple teams all over the world - remote teams in South America, Southeast Asia and Eastern Europe at Gameloft, international teams in Berlin at Wooga and Nordic cultural teams in Finland at Rovio.

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Call for volunteers for organizing regional communities

Mircosoft Game Dev

Godot communities keep growing steadily around the world. As a result, in the past years, many local groups related to Godot usage and development have started to appear in different continents, countries and cities. Each of them usually has their own model and activities, but often suffer of visibility problems, as it is difficult for Godot users in those regions to know such groups exist and what they do.

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ENet with DTLS encryption in 4.0

Mircosoft Game Dev

Hello Godotters, as part of my November work (sponsored, as always, by Mozilla ) I've been working on finalizing DTLS support I wrote about in a previous report , and implementing a custom ENet socket layer that uses it. This allows for optional, transparent, easy-to-use encryption of the high level Multiplayer API when using the ENet peer ( NetworkedMultiplayerENet ).

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Release candidate: Godot 3.2.1 RC 1

Mircosoft Game Dev

Godot 3.2 was released a few weeks ago as a major update to our free and open source engine, bringing close to one year of development to our users. Since then, work has begun in Godot's master branch to merge the preliminary Vulkan support and start the rework of the engine internals that we had planned over the past two years. All this work is for our future Godot 4.0 and will not be included in maintenance 3.2.x releases to preserve compatibility and stability.

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