Sat.Feb 27, 2021 - Fri.Mar 05, 2021

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Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

If you’re making a board game that you plan to launch on Kickstarter, you’ll find no shortage of advice on the internet. There are articles on how to build an audience, how to create the perfect campaign page, and lists of people to reach out to. These are all tremendous resources, but they don’t really answer the question of “why spread the word early?

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer! A bit about me. I started contributing to Godot about 3 years ago while I was still studying at uni. I quickly felt at home and I started focusing on 3D editor and rendering contributions. Not long after that, I got a job as a Godot consultant at Prehensile Tales, which I kept till last Friday.

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Receiver 2 Compound Update

Wolffire Blog

Receiver 2 Compound Update. We here at Wolfire have been hard at work on this compound update for months and we are so excited for you to finally experience it. This is by far the biggest addition to the game since launch! If you have mastered all the ranks of the Receiver 2’s story mode or just need a break from tape hunting, you can now explore the brand new Receiver compound.

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15 Games Industry Podcasts: Learn About the Business of Making Games

Tiny Hydra

Do you want access to talks and conversations by the games industry’s most interesting and informed personalities, but you don’t want to buy an expensive ticket for an overcrowded convention? Podcasts to the rescue! Within the 18 podcasts on this list, you can find hundreds of hours of discussion about every aspect of the games. The post 15 Games Industry Podcasts: Learn About the Business of Making Games appeared first on Tiny Hydra.

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Tiny Player for Mac 1.4.2

Catnip Games

Tiny Player for Mac version 1.4.2 is out now. This update brings a new design for the “empty playlist” area and 2 bugfixes.

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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Welcome to the fourth developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing the studio Fat Gem about their first game Primal Light. Introduce your studio in a few sentences. Hi, I’m Shane Sicienski. My friend Jeff Nixon and I make games together under the name Fat Gem. Introduce your project in a few sentences: description, supported platforms, release date, etc.

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Updates from antipodes, year 2021

Radiator Blog

Hey all, it's been a while. Here's a brief update on my life -- I've successfully moved to New Zealand and I currently reside in Auckland. I'm currently working as a remote contractor on a secret project under NDA, but I imagine we'll probably announce sometime this year if everything goes well. I'm still working on some personal projects: I have two gay games that are 95% done, they just need some playtesting and polish, but finding an in-person playtesting group in Auckland has been a bit chal