Sat.Mar 28, 2020 - Fri.Apr 03, 2020

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What confuses you most about board game development?

Brand Game Development

Board game development is incredibly complex. To create a board game from start to finish , think of everything you have to do: Come up with a board game idea and design a game around it. Create rules and mechanics that help you express your idea in the best way possible. Play-test the game until it feels right. Find artists. Create digital print files of your game.

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Unity C#: Tuples — Improved (C# 7.0)

The GameDev Guru

Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

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Make Flappy Bird in Unreal Engine Tutorial Video Series

Sunday Sundae

In this video series we learn how to recreate the infamous Flappy Bird in Unreal Engine using NO CODE! The post Make Flappy Bird in Unreal Engine Tutorial Video Series appeared first on Sunday Sundae.

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“What's the worst that could happen?”: A worked example of how we deal with live incidents.

Sky Betting and Gaming Technology

I am the Principal DevOps Engineer for the Core Customer Tribe at Sky Betting & Gaming. One of my duties is to help mentor our DevOps Engineers and help them improve. One of the hardest aspects of that is helping them to deal with failed changes. We make a lot of live changes in Core Customer, and for the most part they go smoothly, but mistakes happen.

Engine 40
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April Fools' 2020

Grumpy Gamer

For sixteen years now, Grumpy Gamer has been 100% April Fools' joke free. I'm a little disappointed the gaming press hasn't caught onto this. You'd think it would be a good human interest story. Oh well, maybe I should do a Twitch channel ranting about April Fools' day. I'm only on once a year. If there is any good to come out of this horrible COVID-19 disaster, it's that most big outlets have canceled their April Fools' pranks.

Games 40
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Unity C#: Out Parameters (C# 7.0)

The GameDev Guru

How do you return multiple values from your functions? If you're using Unity C# Out Parameters, see how much they improved in C# 7.0 here.

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