Sat.Jul 03, 2021 - Fri.Jul 09, 2021

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An important step for Tiny Player

Catnip Games

Both Tiny Player for iOS and Tiny Player for Mac have been rewritten in Swift. It took a lot of time & effort but it was a necessary step and I’m happy with how it went. Generally I wanted to keep the app working at the end of each programming session. I started with a few refactorings of the Objective-C code that I knew would make things easier later.

Code 52
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Retro Game Friday: Gradius

Game Industry News

Hey all I’m back for this week’s Retro Game Friday with a game I can’t believe I haven’t covered yet. It’s Gradius! Gameplay: This was one of the pioneers of the shoot em up genre as well as the bullet hell genre. Frankly I can’t believe I have yet to cover this game considering how influential it is. The premise is simple, get through each level while collecting power ups and destroy as many enemies as you can without getting hit.

Games 52
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The Problem With Defining AAA Games (and How to Fix It)

Tiny Hydra

AAA games make up the minority of games released each year, but receive the vast majority of news coverage, consumer hype, and cultural mindshare. Because of that, you’d assume that anyone would be able to definitively say which games are and are not AAA, right? Unfortunately, that’s not the case. The post The Problem With Defining AAA Games (and How to Fix It) appeared first on Tiny Hydra.

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Free Chapters From the Upcoming Ray Tracing Gems II Every Week in July

Nvidia

Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download. Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download. This week’s pre-print release is Chapter 14: The Reference Path Tracer , written by Jakub Boksansky and Adam Marrs.

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A Day in the Life of a Game Writer

Game Design Aspect

This year, when I interviewed numerous aspiring game writers and narrative designers, I discovered that many were a bit fuzzy on the actual day-to-day tasks of the job. It was much like when people ask about game design and then find out with surprise that the actual job entails spreadsheets. Game writers and narrative designers often look at spreadsheets too!

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Movie Monday: Ace Ventura 2

Game Industry News

Hey all I’m back with a movie no one wanted for this week’s Movie Monday. It’s Ace Ventura 2! Plot: The plot is still just as ridiculous as the first movie, if not more so. Frankly while the first movie was funny, this one wasn’t. Given that it’s got a 25% on Rotten Tomatoes that isn’t too surprising at all. Casting: The cast isn’t as great as the first film, and while Carrey does try to make up for it his performance just doesn’t cut it, at least

Film 52
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Wolfire Monthly Update - July 2021

Wolffire Blog

Summer Sale. It’s finally summer which means it's saving time! You can now get all Wolfire games , including Receiver 2 and Overgrowth, at discounted prices as part of the summer sale. But act fast because the sale ends on the 8th of July! If there is a game of ours that you’ve been wanting to try, now is the time to complete your Wolfire collection!

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Godot XR progress update June 2021

Mircosoft Game Dev

It's been a few busy months so time for an update on the all things XR in Godot. Official release of the OpenXR plugin for Godot 3.3. The OpenXR plugin for Godot now has an official release that can be found in the asset library. We had to go through a few iterations as we're now directly pulling the asset from the releases build by Githubs CI. The plugin now supports the new motion ranges API added to OpenXR which works in combination with finger tracking to switch between the ability to make a

Tile 52
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“Move Along Home:” Les Jeux Sont Faits

Game Industry News

HERE THERE BE SPOILERS. I’ve watched “ Move Along Home ,” so you don’t have to. You’re welcome. That said, watching the episode reminded me that while it’s no “In the Pale Moonlight,” it’s no “ Sub Rosa ” or “ Code of Honor ” either. While the episode has some serious, glaring flaws, the story did try and accomplish something interesting by subverting our expectations of games in science fiction and alien cultures.

Fantasy 40
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. You can currently play it in your browser on the Manchester International Festival's (MIF's) "Virtual Factory" website. The game should take about 5-10 minutes to play.