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I’m looking for a good bug database for games and it’s been a struggle. We used FogBugz on Thimbleweed Park, and it was OK, but a little clunky and not very “modern” Like a lot of commercial bug databases, they added lots of trendy project management features that distracted from it just being a good bug database. I’m sure some people like this stuff, but I just want a simple modern bug database.
While the GodotCon in Poznań is ongoing ( Livestream here! ), our awesome community could not wait for the next official Godot Jam and just got one started on their own: The Godot Wild Jam. Conveniently starting right after GodotCon, the second iteration of their monthly community jam already has lots of signups on itch.io - and because we always love community members stepping up to create things for others to enjoy, we encourage you to join them and have fun!
Almost two and a half years ago, Soren Johnson did a long, in-depth interview with me and he just released the second part of it (both parts linked below). Part 2 covers the beginnings of Fantasy Strike, Yomi strategy including what to do on the first turn, a little about Pandante’s updated version, Puzzle Strike’s emphasis on player interaction, Puzzle Strike and Codex’s solution to free-for-all games, and the toughest design problems in making Codex.
I'm looking for a good bug database for games and it's been a struggle. We used FogBugz on Thimbleweed Park, and it was OK, but a little clunky and not very "modern". Like a lot of commercial bug databases, they added lots of trendy project management features that distracted from it just being a good bug database. I'm sure some people like this stuff, but I just want a simple modern bug database.
Update: Watch the GodotCon Livestream here. As announced a few weeks back , we're organizing a Godot Convention ( GodotCon ) in Poznań, Poland, on 10 & 11 October 2018. The organizers of the Game Industry Conference (which is also in Poznań just after GodotCon) are letting us use their great venue, and it will be a great opportunity to get together with Godot users and core developers (our lead dev Juan Linietsky is coming from Argentina).
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