Sat.Sep 29, 2018 - Fri.Oct 05, 2018

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How to Take Pre-Orders when Your Board Game Kickstarter Ends

Brand Game Development

Kickstarter campaigns are rapidly becoming the primary means of sales for many board game creators. Even alone, Kickstarter campaigns can be very lucrative, but there is potential to do more afterward. Even if you can’t get your game into physical stores, you can always set up shop online, whether through Amazon or through your own site. Need help on your board game?

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Godot Slides: gamified slideshows made in Godot

Mircosoft Game Dev

Last year, I was invited to present Godot 3 at a few venues in France: Making good presentations takes a lot of time, and I felt fellow teachers and in the community could reuse this one. As Godot has an international community, we would need to translate the slides and to use a technology that would allow us to improve it over time. Traditional slideshow programs are not designed for that, so they were out of the question.

Demo 52
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A Fighting Game First: Showing Frame Advantage

Sirlin

We just put a new feature in Fantasy Strike that’s notable because it’s never been done before. There are now visual effects on every hit that show if you recover first, or if your opponent does. The bigger the magnitude of the effects, the longer you (or your opponent) has to act before the other player. The concept of who recovers first after a move hits or is blocked is called “frame advantage” in fighting games.

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Become a Godot contributor for Hacktoberfest 2018

Mircosoft Game Dev

October arrived, and with it one of the great community events of the FOSS year, the Hacktoberfest ! This event co-organized by Digital Ocean and GitHub has simple rules: contribute 5 pull requests to open source projects on GitHub, and you will get a cool T-shirt (plus eternal recognition from project maintainers and internal fame in many communities, or something close to that ;)).

Code 52