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Winter is coming upon those of us in Europe, and it's time to plan our biggest yearly community meetup again, GodotCon Brussels ! Like the past two years, we will attend FOSDEM 2019 in Brussels, Belgium ( Sat 2 & Sun 3 February 2019 ). And like the past two years, we'll hold our own Godot Conference (GodotCon) event right after ( Mon 4 & Tue 5 February ), so that you can plan to attend both events and get your fill of FOSS and Godot.
I don’t think anyone could have predicted this would be my number one. For all of the number ones you were expecting, you’ll have to check Part 7 once it goes up in a couple of days. Part 7 won’t.
Over the past year, I've been working on open source demos to help people get the most out of tutorials. I also contributed some to the official Godot demo repositories. Now I would like to go one step further. Small demos are great at giving you a sense for how some features work, but they can only take you so far: most games are composed of many systems that interact in complex ways.
The Number Two in my Top 10 definitely breaks my ‘rule’ about not using pieces that were written in the first six months or so if the game’s release. I chose this one, however, because I feel it doesn’t come.
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