Warning!
Grumpy Gamer
JANUARY 1, 2020
Only 350 days until the appearance of idiotic “Best Games of 2020” lists.
Grumpy Gamer
JANUARY 1, 2020
Only 350 days until the appearance of idiotic “Best Games of 2020” lists.
Brand Game Development
DECEMBER 30, 2019
I’m a big fan of New Year’s Resolutions. While choosing January 1 to start something that you’ve always wanted to do is completely arbitrary, it sure does work! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design.
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The GameDev Guru
DECEMBER 31, 2019
What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?
Mircosoft Game Dev
JANUARY 3, 2020
To start the new year with a bang, we finally release the long awaited. Godot 3.2 beta 5 ! Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. The Mono build seems to behave and barring any big regression, we should be able to have a release candidate within a week or so.
Grumpy Gamer
DECEMBER 31, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
DECEMBER 30, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Mircosoft Game Dev
DECEMBER 30, 2019
The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected. The beginning. Ten years ago, Ariel Manzur and I were convinced that our future was going to be as entrepreneurs, using to our advantage the vast experience we amassed as game technology consultants during the 2000s and the tools (by that time already called Godot, as far as I remember) that we had created for use by our client
Mircosoft Game Dev
DECEMBER 28, 2019
Hello Godotters, as part of my October work (sponsored, as always, by Mozilla ) I've been working on getting the script debugger and profiler to work with HTML5 exports. This, along with the ability to run HTML5 exports in debug mode , is a powerful new tool in the hand of Godot users who want to develop or port the game and applications to run inside the browser.
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