Sat.Dec 28, 2019 - Fri.Jan 03, 2020

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

I’m a big fan of New Year’s Resolutions. While choosing January 1 to start something that you’ve always wanted to do is completely arbitrary, it sure does work! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design.

Dev 130
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Breaking the Rules of Unity Garbage Collection

The GameDev Guru

What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?

Games 100
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Dev snapshot: Godot 3.2 beta 5

Mircosoft Game Dev

To start the new year with a bang, we finally release the long awaited. Godot 3.2 beta 5 ! Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. The Mono build seems to behave and barring any big regression, we should be able to have a release candidate within a week or so.

Beta 52
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Warning!

Grumpy Gamer

Only 350 days until the appearance of idiotic "Best Games of 2020" lists.

Games 40
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A decade in retrospective and future

Mircosoft Game Dev

The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected. The beginning. Ten years ago, Ariel Manzur and I were convinced that our future was going to be as entrepreneurs, using to our advantage the vast experience we amassed as game technology consultants during the 2000s and the tools (by that time already called Godot, as far as I remember) that we had created for use by our client

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HTML5 export profiling for Godot 4.0

Mircosoft Game Dev

Hello Godotters, as part of my October work (sponsored, as always, by Mozilla ) I've been working on getting the script debugger and profiler to work with HTML5 exports. This, along with the ability to run HTML5 exports in debug mode , is a powerful new tool in the hand of Godot users who want to develop or port the game and applications to run inside the browser.

Debug 52
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Current Status

Grumpy Gamer

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