Godot gets 2D skeletal deform
Mircosoft Game Dev
MAY 3, 2018
Currently, Godot is pretty comfortable for doing 2D cutout animation , with several games in development making use of this feature. A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel. This was recently added to GitHub head and, while overall 2D editing is a bit unstable right now (due to a massive reorganization of the 2D editor), it will be
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