Sat.Dec 15, 2018 - Fri.Dec 21, 2018

article thumbnail

Board Game Designer vs. Developer vs. Publisher

Brand Game Development

Creating board games takes an enormous amount of time and effort. The simple fact is that there are a lot of distinct tasks that have to be handled to turn a game from an idea into reality. This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. When it comes to delegation, it helps to define some roles.

article thumbnail

Dev snapshot: Godot 3.1 alpha 4

Mircosoft Game Dev

We released Godot 3.1 alpha 3 last week, and it's now time for another alpha build, 3.1 alpha 4. We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. Contrarily to our 3.0.x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!

Alpha 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Thimbleweed Park Sales

Grumpy Gamer

Interesting tidbit. Last quarter, Thimbleweed Park did 3x as well on Switch than Steam and overall has done better than Steam. It's hard to tell if we did really well on Switch are just badly on Stream. Probably a little of both. Steam sales were never where I thought they should be. The Apple number is a little misleading due to the Mac App Store and iOS being lumped together.

Console 52
article thumbnail

Dad And The Egg Controller

Tom Francis

After dad died, trying to be useful, we looked through his office. ‘Office’ is underselling it – there was so much equipment that it could equally qualify as a workshop or even a lab. It had the special kind of ordely chaos of a place filled with a thousand incredibly specific things, meticulously organised by type, when you don’t know any of the types.

article thumbnail

C++11 way of initializing integers

The Astronauts

So this tweet by Arseny Kapoulkine got me interested: One of the most annoying changes to C++ that happened in the last decade for me personally is the introduction of initialization-using-curly-braces and people starting to use it all over the place. There are rare cases when that might make sense, but seriously, int count{ 0 };? Now, I love the curly-braces initializers in C#, but I haven’t used them in C++ much.

40
article thumbnail

Call for participation for GodotCon 2019

Mircosoft Game Dev

Last month we announced the GodotCon 2019 in Brussels (4-5 Feb 2019), as well as a contributors-focused Godot Sprint (31 Jan & 1 Feb 2019) and our stand at the FOSDEM 2019 (2-3 Feb 2019). We have a few updates since then: We found a venue for GodotCon and the Godot Sprint: it will be at the Ludus Académie , like last year (Quai du Commerce, 48, 1000 Brussels).

Engine 52
article thumbnail

Weekly AtG Update #1 – The Map

Jon Shafer

Welcome to the first weekly AtG update in the final countdown to the January 23 release date! Every Sunday afternoon a new article will go up, and each week will have its own theme. This first week our theme has been the map, and you can also follow along with future (or past) daily updates … Continue reading Weekly AtG Update #1 – The Map.

40