Sat.Jun 01, 2019 - Fri.Jun 07, 2019

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Why Gamification Makes Everything Else More Fun

Brand Game Development

Gamification has become quite the buzzword lately. The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people.

UX 130
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Let's complete the docs: Godot 3.2 Docs Sprint

Mircosoft Game Dev

We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine. Godot keeps growing at a fast pace. With over 900 contributors at the time of writing, new features and improvements come to the engine every week. We have to keep up with the documentation so that beginners have the best experience possible learning the program, and so that people keep finding the information they

Writing 52
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Empires & Puzzles - From a Failing Company to a $700M Acquisition in a Year

Deconstructor of Fun

deconstructor of fun newsletter. Zynga is doing very well. Even more so since the first of January this year. This was the date that the social games giant had acquired a relatively unknown Finnish developer, Small Giant. The reason for this acquisition was the success of Small Giant’s hit game, Empires & Puzzles. Only five months after being globally launched in March 2017, E&P entered the top 50 grossing games in its category (RPGs/Strategy) on the App Store.

Puzzle 52
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Quit Twitter

Grumpy Gamer

" But new evidence shows that the platform may be inflicting harm at an even more basic level. It could be making its users, well, a bit witless. ". I quit Twitter and haven't post or even logged on in over a year. I can safely say I have never been happier. Twitter is a complete dumpster fire that consumes you and everything thing the demon touches.

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Dev snapshot: Godot 2.1.6 RC 1

Mircosoft Game Dev

It's been a long time since our previous release in the 2.1 branch! "Wait," I hear you say, "is the 2.1 branch still maintained 3 years after its first release?" The answer is yes, on a "best effort" basis and focusing on release critical and security issues. What we consider "release critical" are issues which prevent people using Godot 2.1.x in production from releasing or updating their game, such as crash issues and adapting to the changing requirement

Dev 52
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Stop on by

Grumpy Gamer

I'm playing a Alliance priest named Wilma on the PvP classic beta server. If you're in the beta, stop on by and we'll go kill some stuff.

Beta 40