Sat.Jun 12, 2021 - Fri.Jun 18, 2021

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Game Classification: Defining AAA, AA, and III Games

Tiny Hydra

At first, games were just games. Good games, bad games; big games, little games. Then came the rise of the AAA game. Suddenly a game either was or was not AAA. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean. Along the way, we also propose some clearer and more concrete definitions for those terms than currently exist.

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Filmustage partnership with The Golden Script Competition

Filmustage

Filmustage is an AI-based pre-production tool that helps screenwriters, filmmakers and studios save time and resources by optimizing internal processes. Today we are happy to announce the launch of Filmustage partnership with festivals and screenwriter`s contests. And the first event of our partner program is The Golden Script Competition. The Golden Script Competition is a yearly competition of short, feature and TV pilot screenplays from all around the world, founded in Glasgow, UK.

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Godot Web progress report #8: Progressive Web Apps

Mircosoft Game Dev

Howdy Godotters! Time for another update on the status of Godot on the web. It's been a while since the last web report as we were busy releasing Godot 3.3 and the following hotfixes, but as we move onto preparing for Godot 3.4 and the first alpha of Godot 4.0 (soon™), I'm happy to announce that starting from Godot 3.4 you will finally be able to export your HTML5 game as a Progressive Web App (PWA)!

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Video Game Tuesday: Machinima

Game Industry News

Hey all I’m back with a rather unusual topic for this week’s Video Game Tuesday. It’s all about Machinima! Machinima?: Machinima is machine cinema incorrectly contracted, but is used to describe anything filmed using game assests. Obvious examples would be Red vs Blue, or even the South Park episode on World of Warcraft, “Make Love, Not Warcraft” There was even a CSI New York episode using Machinima, although it wasn’t as successful as the South Park Warcraft

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A Lookback: Video Game Overlays and Localization

Game Global

Long before physical instructional manuals were replaced in favor of in-game tutorials and storytelling, there was the overlay. The overlay; an almost forgotten accessory that used to be included with many games for second-generation video game consoles (1976 to 1992) like the Intellivision, Odyssey 2, Colecovision, and Vectrex. Overlays are thin, credit-card-sized plastic accessories that enhance gameplay by providing context, color, and commands by slipping over controller buttons.

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Filmustage Joins NVIDIA Inception Program

Filmustage

We are happy to announce that Filmustage has joined the NVIDIA Inception Program. NVIDIA Inception is an acceleration program for cutting-edge AI startups that provides critical go-to-market support, expertise, and technology. Filmustage is an innovative AI-based tool for automatic script breakdown. We are constantly working on the development and improvement of Filmustage.

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Tiles editor progress report #4

Mircosoft Game Dev

This is the part 4 of the progress reports about the TileMap and TileSet editors rework. You can find the previous report here. We are close to the end of this huge work. Hopefully in the coming few weeks, the Tiles editors should be ready to be included in the first 4.0 alpha. Some improvements still have to be done, but we are getting close to feature completeness.

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Commodore Assemblers

Grumpy Gamer

This series on Commodore's Assemblers from pagetable.com is giving me flashbacks to hacking out GraphicsBASIC in my childhood bedroom. Good times.

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Edgar Wright: Mastery of Visual comedy

Filmustage

English cinema has a special place in the industry. Unique humor and the subtle irony is what films from the Foggy Albion are famous for. Edgar Wright is one of the most famous British directors, whose name has become synonymous with quality English comedy. It is important to note that we are not going to analyze and explain the genius of jokes. Namely, this blog aims to show that Wright has in its arsenal many more methods and techniques to tell a joke visually than his colleagues.

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Part 1: How Netflix could become the 'Netflix of Gaming'

Deconstructor of Fun

Written by Ethan Levy , who is always looking for worthy, free-to-play mobile games for the N3TWORK Scale Platform. Ask him about a free, $10,000 UA test for your game. Thoughts and opinions are his own and do not express those of his employer. Details are scant but locked behind a $39/month paywall that I am definitely not subscribing to, The Information reports that Netflix is looking to hire a game industry exec to oversee a move into gaming.