WebSocket updates, UDP multicast
Mircosoft Game Dev
AUGUST 22, 2019
In effort to better Godot's networking, two main changes were worked on in June and are now merged in the current master branch: The third party library used to implement WebSocket in non web export has been changed. PacketPeerUDP multicast support has been added. WebSocket update. Third-party library change. In an effort to make Godot's WebSocket implementation more portable, maintainable and lightweight we recently swtiched from libwebsocket to wslay.
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