Sat.Mar 11, 2023 - Fri.Mar 17, 2023

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Former ZA/UM creative leads push back on Disco Elysium studio's "misleading" legal battle

Game Developer

The battle between ZA/UM and ousted co-founders Robert Kurvitz and Aleksander Rostov continues, with the two announcing their plans to "purse legal action" against their former studio.

Studios 353
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We. The Refugees. Ticket to Europe by Act Zero is a redemption for its maker

PreMortem.Games

Jędrzej Napiecek was not in a good place. 25 years old, fresh out of script writing studies and feeling detached from society. To be honest, he just felt so… useless. He desperately needed change, something to reinvent himself. In 2014 he started hearing stories of refugees drowning in the Mediterranean. It was horrendous and he felt the drive to get involved.

Scripting 211
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Shuhei Yoshida to receive BAFTA Fellowship

GamesIndustry.biz

Shuhei Yoshida will be awarded a BAFTA Fellowship at the BAFTA Game Awards on March 30. The Fellowship recognises Yoshida's work "as a champion of independent developers," BAFTA said. "Through his personal social media presence and his corporate endeavours he has consistently nurtured the creativity and innovation of the indie games industry, and regularly champions indie games through podcasts, official PlayStation videos, and the wider games media," the organisation added.

Media 145
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Drive-Up Your Revenues with Seasonal Events

Game Refinery

From national calendar days to religious holidays, seasonal events are a great way for mobile games to find new and exciting ways to drive player engagement. With over 90% of the top-grossing 100 iOS mobile games using seasonal events to boost their revenues, national holidays have become an essential part of LiveOps with players expecting an influx of new content as we approach the holiday seasons.

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Employees at Epic-owned music platform Bandcamp are unionizing

Game Developer

Comprised of all of Bandcamp staff across the US, Bandcamp United has called on its leadership and parent company Epic Games to willingly recognize that it exists.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

Want to get away from the hustle and bustle in the Moscone Centre and just have a good conversation and decent coffee with Dutch games industry professionals? Well, you’re in luck, because The Netherlands Lounge (located in Hotel Zeppelin ) is returning this year. Here you will find game developers, publishers and tool- and tech providers ready to do business.

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ZA/UM resolves legal dispute with Disco Elysium producer Kaur Kender

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The ongoing legal dispute between Disco Elysium studio ZA/UM and the game's producer Kaur Kender has been resolved. ZA/UM studio has announced that ex-staffer Kender has repaid all debts owed to it.

Studios 145

More Trending

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Obituary: Actor Lance Reddick has passed away at 60

Game Developer

The 60-year-old actor was known for many roles, including Zavala in Destiny 2 and Matthew Abbadon on Lost.

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PC and console gaming had it rough in 2022, but things are looking up

PreMortem.Games

Top image by Lalesh Aldarwis – Pexels.com 2022 was a rough year for gaming. Coming off from the Pandemic induced highs it was inevitable that something had to give once the situation went back to normal. It turned out that the games market faced its first downturn in over a decade. Compared to 2021, overall playtime dropped by almost 15%, and spending decreased year on-year.

Console 104
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Improving job system performance scaling in 2022.2 – part 2: Overhead

Unity Blog

In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. With part two, discover the latest changes made to the job system to reduce overhead and improve performance scaling.

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The March issue of MCV/DEVELOP is online now! Featuring Savvy Games Group, Hooded Horse, the winners of the Women in Games Awards, YRS TRULY, and PR insights from Renaissance’s Stefano Petrullo

Game Development News

Read insights from Hooded Horse, Savvy Games, Renaissance YRS TRULY, Room 8, Modulate and more in the FREE March issue of MCV/DEVELOP!

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Blizzard confirms Diablo IV will not launch on Xbox Game Pass

Game Developer

Microsoft wants Activision Blizzard's games to come to its Game Pass service eventually, but Diablo IV won't be the first title from the publisher to start that trend.

Games 246
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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

Deathgrip is a sci-fi arcade racer in which pilots get pulled by overpowered engines through alien landscapes at brain-melting speeds. It’s unapologetically reminiscent of the Star Wars podracer games from the 1990’s but it’s insanely fast and incredibly fun. The game is made by a two-man team called Reclaim Interactive. “I think racing games have fallen out of favor because there’s a lack of innovation as they focus more on graphics and realism than creativity and feel”, says founder and

Racing 104
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Developing for blindness and low vision in VR with Cosmonious High

Unity Blog

In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).

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Hogwarts Legacy scores fifth No.1 as it surpasses Elden Ring's sales | UK Charts

GamesIndustry.biz

It's another week at the top of the UK boxed charts for Warner Bros' huge hit Hogwarts Legacy. It has also been No.1 in the weekly digital data, too. In fact, after just five weeks, the game has now surpassed the lifetime sales of Elden Ring in the UK (digital and physical). The reason for the comparison to Elden Ring is because the Bandai Namco game was last year's major breakout hit, with sales only surpassed by FIFA 23, Call of Duty: Modern Warfare 2, GTA 5 and LEGO Star Wars: The Skywalker S

Data 104
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Crafting a "narrative instrument" with Yarn Spinner's Jon Manning - GD Podcast ep.31

Game Developer

Yarn Spinner lead developer and Secret Lab co-founder Jon Manning joins us on the Game Developer Podcast to share the secret trick to teaching writers to code, sing the praises of good documentation, and highlight the value of a collaborative development community.

Code 243
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What is AI art and how will it impact artists?

CG Spectrum

As artificial intelligence (AI) becomes more sophisticated and regulations struggle to keep up, global concern has arisen about its place in the creative industries. People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. How will AI impact artists such as digital illustrators and concept artists ?

Art 98
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Release candidate: Godot 4.0.1 RC 1

Mircosoft Game Dev

Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.

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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant. The team is in the process of finding an office in Guildford, and will adopt a hybrid working approach.

AAA 98
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Inside Epic Games' "battle testing" of Unreal Engine using Fortnite

Game Developer

It's no secret that Epic uses Fortnite to make Unreal Engine a better tool. But how does the process work?

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Eyes, hands, simulation, and samples: What’s new in Unity XR Interaction Toolkit 2.3

Unity Blog

XRI 2.3 offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your apps without a headset.

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[Fixed] SUPERHOT Crashing, Not Starting, Performance Issues

Game Errors

SUPERHOT is a first-person shooter with an amazing concept, time moves only when you move. We find this idea very exciting and the gameplay was amazing although the game has some issues. The most common SUPERHOT issues that players reported on Steam Dashboard are crashing, not launching, black screen, and performance issues like low FPS, FPS drops, lag, that are making the game unplayable.

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A survival guide to GDC 2023

GamesIndustry.biz

GDC is back at the Moscone Convention Center next week. A staple among games industry events, GDC 2023 is expected to gather around 24,000 people in San Francisco, organisers said in January. Officially running from March 20 to 24, the event extends well beyond the boundaries of these days and of the convention centre's walls. Games industry professionals from all walks of life have started gathering already and will be taking over San Francisco for meet ups within the next two weeks.

Games 98
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Devs tell UK regulator they feel "compelled" to support Activision Blizzard merger

Game Developer

Devs have been sharing their thoughts on the deal with UK regulator the CMA, and have thrown some rather interesting opinions into the mixer.

Dev 246
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A Complete Guide to API Security Testing

Rocket Brush Studio

With the rise of cloud computing, APIs have become an increasingly popular way of sharing data and services between applications. However, the increased use of APIs also means a greater risk of malicious activity. According to a report by Salt Security, API attack traffic reached an average of 26.46M calls in 2022.

Data 93
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Embracer Freemode announces Overload PR

Game Development News

Embracer Freemode has announced that it will now offer PR and communication services to external partners from around the video game industry

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A guide to properly crediting game workers and why it matters

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Stories about developers being omitted from game credits have been multiplying in recent months. Prominent examples include former MercurySteam employees being left out of Metroid Dread's credits , 20 people from Striking Distance Studios forgotten in The Callisto Protocol's acknowledgements , or the original Metroid Prime developers omitted from the remastered version , among many others.

Games 98
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Barbie Fashion Designer , Call of Duty 4 among 2023 Video Game Hall of Fame finalists

Game Developer

The Strong Museum has named the 12 games shortlisted for this years World Video Game Hall of Fame inductees, which features titles like Computer Space, The Last of Us 2013, and Wii Sports.

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8 Tips for Creating the Ultimate Test Automation Strategy

Rocket Brush Studio

In today's fast-paced business environment, companies are always looking for ways to improve their QA testing process and stay ahead of the competition. One of the most effective ways to achieve this is by creating an automation strategy. Test automation is crucial for businesses because it helps to improve the efficiency and accuracy of software testing while reducing manual efforts and costs.

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CMake Cross-Compiling using Docker

That One Game Dev

In this article I explore C/C++ cross-compiling through docker containers. I use the very well made dockcross containers. Check out for more! The post CMake Cross-Compiling using Docker appeared first on That One Game Dev.

Dev 83
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How are investors feeling about video games today?

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Over the last five years, the digital pages of GamesIndustry.biz have been awash with stories of games studios being set-up, floated, expanded significantly, and getting bought. The level of investment in the games industry has been incredible, and only accelerated during the pandemic, leading to three multi-billion-dollar acquisition announcements in January 2022.

Games 98
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Ex-Diablo devs form new studio Gas Giant Games

Game Developer

The newly formed Gas Giant Games will make their presence known at next week's Game Developer's Conference, where it'll show off its first project to court publishers and investors.

Dev 222
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales. Polyphony Digital , a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo , has exceeded 90M copies of cumulative sell-through sales of PlayStation software titles over three decades.

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Designer Notes 73: Liz England

Designer Notes

In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts , Sunset Overdrive , and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.

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4J Studios and five others argue Microsoft's bid to buy Activision Blizzard should go ahead in the UK

GamesIndustry.biz

The UK regulator the CMA has revealed the responses to its provisional findings over Microsoft's planned $68.7 billion acquisition of Activision Blizzard. The regulator believes the deal would pose a risk to competition and has called on Microsoft to offer remedies to counter its concerns. The regulator prefers structural remedies, such as selling off the Call of Duty IP.

Console 98
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Game devs talk design methods, system mechanics in design summit

Game Developer

For anyone with an interest in game design, Polaris' developer summit has different articles covering various aspects of design development.

Mechanics 244
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Acquisition

iHobo

Ten Player Motives #3 If the victory motive asks us to endure frustration to get to the win, and the problem-solving motive asks us to endure confusion to solve the puzzle, is there something else we can endure for our future pleasure? There is: boredom. You may have noticed that a lot of videogame players complain about grinding, and yet games still contain an enormous amount of grinding.

Puzzle 73