Sat.Sep 07, 2019 - Fri.Sep 13, 2019

article thumbnail

A Crash Course in Board Game Development

Brand Game Development

Last week, I posted A Crash Course in Games , where I acted as a tour guide to the board game industry, covering much of the contextual information you’ll need to make games. Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

article thumbnail

Unity UI: My Top 3 Optimization Strategies

The GameDev Guru

I normally do not share my past struggles, but this topic deserves it. What do you do when you lose hope with Unity UI?

100
100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. this series is written by Oleg Yakubenkov , CEO @ GoPractice. GoPractice is a tool I would have loved to have at the beginning of my product management career and it’s a tool that I love having now, a decade into making and o

Data 52
article thumbnail

GSoC 2019 progress report #3

Mircosoft Game Dev

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report.