Sat.Dec 23, 2017 - Fri.Dec 29, 2017

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How to Test Your Storytelling Powers & Make People Connect with Your Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the eighth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Art 130
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My 2017 Year in Review

Grumpy Gamer

I released a game on eight platforms and didn't die in the process. Isn't that all we can ask for?

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Grumpy Gamer

You'd think RSS feeds would be simple, but they are anything but. One of the most frustrating things with online readers is they are often cached, so it takes hours to tell if your feed is being digested or not. Feedly stop reading my RSS and I don't know why.

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Giving up on MongoDB

Grumpy Gamer

Part of quitting Twitter necessitate rebuilding Grumpy Gamer. The Thimbleweed Park dev blog was based on the Grumpy Gamer blog code, but I'd made a lot of improvements that I loathed losing, but even the Thimbleweed Park blog code was starting to feel old and worn. It was time to start over, and by start over, I mean completely start over. I crave change.

Writing 40
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The Twelve Days of Crunch Time

Grumpy Gamer

Clayton and I did this back in Dec of 2004. Interesting how much hasn't changed. I might have more "male" spouses now, something about loot crates, and maybe change the last verse to be more "indie", but it's shockingly accurate 13 years later. The Twelve Days of Crunch Time. A poem by Gilbert and Kauzlaric. On the twelfth day of crunch time, My project gave to me.

Indy 52
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Grumpy Gamer

I'm still waiting for Animal Crossing to come to the Switch.

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Grumpy Gamer

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Golf Story

Grumpy Gamer

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