Sat.Dec 12, 2020 - Fri.Dec 18, 2020

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The Art of Star Wars: The Mandalorian (Season One)

Concept Art World

Concept Art World. The Art of Star Wars: The Mandalorian (Season One). This official behind-the-scenes companion to the Disney+ Star Wars series The Mandalorian features exclusive concept art, character and costume sketches, and vehicle and creature designs. The Mandalorian follows the adventures of galactic gunslinger Din Djarin and the Child as they traverse the outer systems of the galaxy and evade remnants of the Empire.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first. To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first DLSS plugin that can be used with both NVIDIA’s NvRTX branch and mainline UE4, along with an updated UE4 Plugin for RTX Global Illumination.

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Niche Game Development Disciplines: How to Specialize in Technical Art

Tiny Hydra

I’m often asked by my former students, “What skills should I really be learning to get into the industry?” The answer to this question is really complicated, and depends largely on what the person wants to do. However, there are a few jobs that are very difficult to fill for many companies and if you. The post Niche Game Development Disciplines: How to Specialize in Technical Art appeared first on Tiny Hydra.

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Godot Showcase - Little Red Dog Games talk about their experience

Mircosoft Game Dev

Welcome to the first developer interview following the introduction of the new Showcase page ! This week, we've interviewed Little Red Dog Games ' lead developer Ryan Hewer about their latest project, Rogue State Revolution. Introduce your studio in a few sentences. We're Little Red Dog Games ! We're a commercial developer that has been developing deep strategy games with despotic roosters and snarky surveyor probes for almost a decade now.

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AppVeyor CI

Grumpy Gamer

I posted before over my frustrations with Microsoft Azure taking so long to do a Windows+Mac build. The frustration reached a boiling point last week when for no reason the Windows build started generating compile errors in stdlib headers. I reverted back to the last build that compiled but the errors continued. I've got to assume something changed in the Azure Windows VM, but there was no mention of it.

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Optimizing System Latency with NVIDIA Reflex SDK – Available Now

Nvidia

Measuring and optimizing system latency is one of the hardest challenges during game development and the NVIDIA Reflex SDK helps developers solve that issue. Measuring and optimizing system latency is one of the hardest challenges during game development and the NVIDIA Reflex SDK helps developers solve that issue. NVIDIA Reflex is an easy to integrate SDK that provides API to both measure and reduce system latency – giving players a more responsive experience.

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NVIDIA Rolls Out New Drivers for Vulkan Ray Tracing, Upgrades Quake II RTX

Nvidia

Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. In November. Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. In November 2020, The Khronos Group released the final versions of the Vulkan Ray Tracing extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework so that d