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Hi there, how much do you know about changes in the film industry? Of course, if you've read our recent blog on how to make films in 2022, you probably know the answer. However, we exist within an industry that tends to constantly evolve and this is especially evident in this day and age of digital technology. Sometimes we may not even notice that the world has entered a new era, because the innovations in the digital field may seem small and insignificant.
Godot 3.4.3 was released less than 3 weeks ago , but a few significant regressions were found in that release, so we're fast-tracking the release of Godot 3.4.4 to solve those. This Release Candidate adds a handful of fixes, including several regression fixes. Please make sure to test it on your projects and to report any issue, so that we can release 3.4.4 stable in the coming days.
This originally ran in March 2014 on the website for Shadows: Heretic Kingdoms. Previously I told the story of the origin of the Heretic Kingdoms setting and of Kult: Heretic Kingdoms' hybrid design , which shared elements of both Western and Japanese RPGs. In this final part, I talk about one of the most fun parts of the production of this game: working with voice actor Tom Baker.
It's already been 2 months since 3.5 beta 1 ! Between biweekly 4.0 alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 RC 1 ), the release team – i.e. me – is spread thin. but these two months gave time for a lot of improvements in the 3.x branch and this new 3.5 beta 2 should be worth the wait! This is a big update with close to 350 commits from 82 contributors since the previous beta!
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