Remove Education Remove Mechanics Remove Terrain
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse. One crucial area where games are making waves is in the field of education. “Games can form a better motivational framework that we shouldn’t ignore with education,” he said.

Indy 105
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I argued then that we need to stop assuming that a game’s theme or SETTING determines its meaning and, instead, that meaning comes from the mechanics themselves. Since then, I’ve spent a lot of time thinking about games which do a good job of constructing meaning from their mechanics and also about ones which do it poorly.

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GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Having the character and the story set, the mechanic was implemented. Adobe Acrobat Document.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. There are "sims" like SimCity, which seek to be taken semi-seriously as semi-scientific primers to urban planning for educational use in schools. It's a zoomed out perspective, it's not immersive, it's a simulation. Do not mind the gap!