Remove Education Remove Racing Remove UX
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2021 Predictions #5 Sports Games Race into a Billion Dollar Club

Deconstructor of Fun

This analysis is written by Mladen Dulanovic , Game Lead from Nordeus, and Om Tandon , UX Director at UX Reviewer. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. Sports saw YoY growth of +29% ($880M) , while Racing registered +23% YoY ($331M).

Racing 52
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Upcoming Panel at SXSW Online 2021

Game Design Aspect

She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Whether it’s through more immersive gaming experiences, novel forms of communication, or innovative applications in fields like education, healthcare, and architecture, the possibilities are virtually endless. How VR could be used in education, training, telemedicine, architecture, and numerous other fields.