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Why Gamification Makes Everything Else More Fun

Brand Game Development

For that reason, I’ve brought in Sean Fallon, Founder & CEO of Smunchy Games and User Experience (UX) Designer extraordinaire. By looking at game design from this new angle, we hope to help you understand why board games are so playable and what that means for other aspects of our lives. What’s the point?

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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I However, it still took a nudge from a dreadful experience in an Applied Mathematics class to propel him to switch from Computer Science to Game Design. It was great! I had so much fun with it.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

She is currently pursuing a master’s degree in Game Design and contributes to multiple interactive game projects. Passionate female developers Kathleen’s master’s thesis aims to shed light on the evolution of video games targeted towards girls. They created videos, and I could see them playing the game.

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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield. The philosophy behind this approach was to create an experience accessible to those with lower-end hardware, similar to how Riot Games designed Valorant to run on minimal specs.

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GenoTerra - The finished prototype.

Mnenad

  To make a playable, exciting and scientifically correct game experience out of so many raw data-sets was just impossible in the time frame of just one semester I had. But on the other hand, this fact made me aware of my competence as a game designer.  There I also see potential in education.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

This points to a general problem with treating sexual moods like immutable video game character classes. So in hindsight, a better game design analogy for sexual roles would've been "stances" or "buffs" that freely change and/or stack. But making fun of patriarchal belief systems about magic semen isn't enough.

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