Remove Educational Remove Indy Remove Playtesting
article thumbnail

SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

By making Islamic history accessible, fun and educational, we aim to inspire the next generation to connect with their heritage, he says. Plus, a smaller indie dev team should be able to handle the scope. And so, for Hrnjadovic, Al-Sirah is more than just a game. That is if they can get the financing in place.

article thumbnail

Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. I think I would have ended up in educational games at the very least.” He loves games, and I saw how the education system failed him.

Studios 129
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You do the game development and playtesting. Crowdfunding is more popular than it has ever been before, which is great because this is one of the most popular ways to produce indie board games. Of course, at the same time, indie board games are getting a lot better. This is true for solo developers and small groups.

Games 130
article thumbnail

The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team. Community-Driven Game Development Max spoke candidly about their journey.

Indy 105
article thumbnail

After the failure of his game Summit, solo dev Dominik Hackl is eager to team up

PreMortem.Games

It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Back then I was still attending my high school which had a focus on software engineering, so I already had a few years of programming education. So what went wrong? “It

Dev 104