Remove Engine Remove Fighting Remove Lightmap
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Jump to the Downloads section.

Beta 99
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Jump to the Downloads section.

Beta 40
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new Quake map: There's a Certain Slant of Light

Radiator Blog

Technically from a game engine / rendering perspective, any use of textures is ornament. It should feel surprising and overwhelming to fight so many so early in the map. When the player backtracks to find the key they may have missed, they will fight these ogres, and hopefully notice the silver key at that point.

Texture 130